# Hammerer >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >claw: 1d4 (×2) > >Melee/Ranged: +12/+5 > >Secondary: +7/+0 > >Multiattack: +10/+3 > >M/R_PA: +12/+5 > >2nd/PA: +7/+0 > >MA_PA: +10/+3 > >Itterative: 1 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 19; Dex: 12; Con: 12; Int: 12; Wis: 11; Cha: 9 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Hammerer</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Dragon #287</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Construct **Init** +0 **Perception** -1 #### defense **AC** 21, 10 touch, 21 flat-footed (+11 natural) **hp** 45 (5d10+20) **Fort** +1, **Refl** +1, **Will** +0 **Feint** —, **Demoralize** — #### offense **Speed** 20 ft. **Melee** slam +12 (1d4+7), claw +12 (1d4+7) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** unreliable #### statistics **Str** 24, **Dex** 10, **Con** —, **Int** —, **Wis** 8, **Cha** 4 **BAB** +5, **CMB** +12, **CMD** 22, **TA** +12, **RTA** +5 **Skills** Perception -1 **Languages** #### special abilities ### Unreliable (Ex) The consciousness of the hammer is only quasi-real, similar to creations like the simulacrum. The hammerer is thus sometimes slow to react to the changing environment around it. Each round a hammerer attempts to act, roll a d20. On an 11+ it acts normally. Otherwise, it takes no action. The hammerer is not built for fancy tactical maneuvers. Thalish commanders point them at the enemy and let them go. The powerful hammer-arm that gives them their name is a nasty piece of business and their favored attack mode. The pincer-arm is used only in special circumstances when capturing enemies is required.