# Hammerer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d4 (×2)
> >claw: 1d4 (×2)
> >Melee/Ranged: +12/+5
> >Secondary: +7/+0
> >Multiattack: +10/+3
> >M/R_PA: +12/+5
> >2nd/PA: +7/+0
> >MA_PA: +10/+3
> >Itterative: 1
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 19; Dex: 12; Con: 12; Int: 12; Wis: 11; Cha: 9
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Hammerer</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Dragon #287</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Construct
**Init** +0
**Perception** -1
#### defense
**AC** 21, 10 touch, 21 flat-footed (+11 natural)
**hp** 45 (5d10+20)
**Fort** +1, **Refl** +1, **Will** +0
**Feint** —, **Demoralize** —
#### offense
**Speed** 20 ft.
**Melee** slam +12 (1d4+7), claw +12 (1d4+7)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** unreliable
#### statistics
**Str** 24, **Dex** 10, **Con** —, **Int** —, **Wis** 8, **Cha** 4
**BAB** +5, **CMB** +12, **CMD** 22, **TA** +12, **RTA** +5
**Skills** Perception -1
**Languages**
#### special abilities
### Unreliable (Ex)
The consciousness of the hammer is only quasi-real, similar to creations like the simulacrum. The hammerer is thus sometimes slow to react to the changing environment around it. Each round a hammerer attempts to act, roll a d20. On an 11+ it acts normally. Otherwise, it takes no action. The hammerer is not built for fancy tactical maneuvers. Thalish commanders point them at the enemy and let them go. The powerful hammer-arm that gives them their name is a nasty piece of business and their favored attack mode. The pincer-arm is used only in special circumstances when capturing enemies is required.