# Hammerclaw
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >Melee/Ranged: +9/+5
> >Secondary: +4/+0
> >Multiattack: +7/+3
> >M/R_PA: +9/+5
> >2nd/PA: +4/+0
> >MA_PA: +7/+3
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 17; Dex: 13; Con: 16; Int: 10; Wis: 14; Cha: 12
> > xFeat:: 3/3 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Hammerclaw</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Stormwrack</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Magical Beast (aquatic)
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +3
#### defense
**AC** 18, 9 touch, 18 flat-footed (+9 natural, -1 size)
**hp** 48 (6d10+18)
**Fort** +8, **Refl** +5, **Will** +5
**Feint** 17, **Demoralize** 17
#### offense
**Speed** 20 ft., swim 20 ft.
**Melee** 2 claws +9 (1d6+4 plus grab)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** sonic pulse
#### statistics
**Str** 19, **Dex** 10, **Con** 17, **Int** 4, **Wis** 12, **Cha** 8
**BAB** +6, **CMB** +11, **CMD** 21, **TA** +9, **RTA** +5
**Feats** [[Alertness]], [[Improved Initiative]], [[Iron Will]]
**Skills** Perception +3, Swim +21
**Languages**
#### special abilities
### Sonic Pulse (Su)
A hammerclaw can create a deadly cone of sonic energy by snapping its great claw. This cone has a range of 30 feet. Any creature within the area takes 4d6 points of sonic damage and is stunned for 1d4 rounds. A DC 16 Fortitude save negates the stun and halves the damage. The save DC is Constitution-based.