# Hammerclaw >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >Melee/Ranged: +9/+5 > >Secondary: +4/+0 > >Multiattack: +7/+3 > >M/R_PA: +9/+5 > >2nd/PA: +4/+0 > >MA_PA: +7/+3 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 17; Dex: 13; Con: 16; Int: 10; Wis: 14; Cha: 12 > > xFeat:: 3/3 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Hammerclaw</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Stormwrack</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Magical Beast (aquatic) **Init** +0 **Senses** darkvision 60 ft.; **Perception** +3 #### defense **AC** 18, 9 touch, 18 flat-footed (+9 natural, -1 size) **hp** 48 (6d10+18) **Fort** +8, **Refl** +5, **Will** +5 **Feint** 17, **Demoralize** 17 #### offense **Speed** 20 ft., swim 20 ft. **Melee** 2 claws +9 (1d6+4 plus grab) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** sonic pulse #### statistics **Str** 19, **Dex** 10, **Con** 17, **Int** 4, **Wis** 12, **Cha** 8 **BAB** +6, **CMB** +11, **CMD** 21, **TA** +9, **RTA** +5 **Feats** [[Alertness]], [[Improved Initiative]], [[Iron Will]] **Skills** Perception +3, Swim +21 **Languages** #### special abilities ### Sonic Pulse (Su) A hammerclaw can create a deadly cone of sonic energy by snapping its great claw. This cone has a range of 30 feet. Any creature within the area takes 4d6 points of sonic damage and is stunned for 1d4 rounds. A DC 16 Fortitude save negates the stun and halves the damage. The save DC is Constitution-based.