# Hag, Shrieking
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bites: 1d6 (×2)
> >Melee/Ranged: +17/+13
> >Secondary: +12/+8
> >Multiattack: +15/+11
> >M/R_PA: +17/+13
> >2nd/PA: +12/+8
> >MA_PA: +15/+11
> >Itterative: 3
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 21; Dex: 17; Con: 19; Int: 16; Wis: 18; Cha: 18
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Shrieking Hag</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Unapproachable East</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Monstrous Humanoid
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +6
#### defense
**AC** 21, 11 touch, 20 flat-footed (+1 Dex, +10 natural)
**hp** 96 (12d10+36)
**Fort** +7, **Refl** +9, **Will** +12
**Feint** 28, **Demoralize** 24
**SR** 21
**Immune** cold
#### offense
**Speed** 30 ft., fly 80 ft. (good)
**Melee** 5 bites +16 (1d6+1 plus poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** shriek
#### statistics
**Str** 20, **Dex** 13, **Con** 16, **Int** 11, **Wis** 15, **Cha** 14
**BAB** +12, **CMB** +17, **CMD** 28, **TA** +17, **RTA** +13
**Feats** [[Alertness]], [[Cleave]], [[Combat Casting]], [[Iron Will]], [[Power Attack 10]]
**Skills** Bluff +14, Disguise +14, Perception +6, Sense Motive +18, Spellcraft +12
**Languages**
#### special abilities
### Shriek (Su)
Three times per day, the shrieking hag can give voice to a terrible, maddening shriek. Any creature within 60 feet of the hag takes 2d6 points of damage and is also confused for 2d6 rounds. A successful Fortitude save (DC 19) negates the confusion effect and reduces the damage by half. The save is Constitution-based.