# Hag, Shrieking >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bites: 1d6 (×2) > >Melee/Ranged: +17/+13 > >Secondary: +12/+8 > >Multiattack: +15/+11 > >M/R_PA: +17/+13 > >2nd/PA: +12/+8 > >MA_PA: +15/+11 > >Itterative: 3 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 21; Dex: 17; Con: 19; Int: 16; Wis: 18; Cha: 18 > > xFeat:: 5/6 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Shrieking Hag</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Unapproachable East</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Monstrous Humanoid **Init** +1 **Senses** darkvision 60 ft.; **Perception** +6 #### defense **AC** 21, 11 touch, 20 flat-footed (+1 Dex, +10 natural) **hp** 96 (12d10+36) **Fort** +7, **Refl** +9, **Will** +12 **Feint** 28, **Demoralize** 24 **SR** 21 **Immune** cold #### offense **Speed** 30 ft., fly 80 ft. (good) **Melee** 5 bites +16 (1d6+1 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** shriek #### statistics **Str** 20, **Dex** 13, **Con** 16, **Int** 11, **Wis** 15, **Cha** 14 **BAB** +12, **CMB** +17, **CMD** 28, **TA** +17, **RTA** +13 **Feats** [[Alertness]], [[Cleave]], [[Combat Casting]], [[Iron Will]], [[Power Attack 10]] **Skills** Bluff +14, Disguise +14, Perception +6, Sense Motive +18, Spellcraft +12 **Languages** #### special abilities ### Shriek (Su) Three times per day, the shrieking hag can give voice to a terrible, maddening shriek. Any creature within 60 feet of the hag takes 2d6 points of damage and is also confused for 2d6 rounds. A successful Fortitude save (DC 19) negates the confusion effect and reduces the damage by half. The save is Constitution-based.