# Ha-Naga >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > > xLang:: 7/12 (5) <div class="grid-container"><div class="MON">Ha-Naga</div> <div class="CR">CR 22 (614,400 XP)</div> <div class="SOU">Epic Level Handbook pg. 195</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Colossal Aberration **Init** +22 **Perception** +33 #### defense **AC** 40, 16 touch, 26 flat-footed (+14 Dex, +24 natural, –8 size) **hp** 300 (20d8+220) **Fort** +17, **Refl** +22, **Will** +22 **Feint** 40, **Demoralize** 40 **DR** 5/epic; **SR** 33 #### offense **Speed** 60 ft., fly 120 ft. (perfect) **Melee** slam +21 (4d6+8 plus grab), bite +21 (4d6+8), sting +19 (2d8+4 plus poison) **Space** 30 ft., **Reach** 20 ft. **Special Attacks** charming gaze, constrict (4d6+12) **Sorcerer Spells Known** (CL 21st, Concentration +32) > 0 (At will)— _bleed_ (DC 26), _detect magic_, _ghost sound_, _mage hand_, _message_, _open/close_, _read magic_, _ray of frost_, _touch of fatigue_ > 1st (9/Day)— _divine favor_, _mage armor_, _magic missile_, _obscuring mist_, _protection from good_ > 2nd (9/Day)— _blur_, _detect thoughts_ (DC28), _glitterdust_ (DC 28), _resist energy_, _shield of faith_ > 3rd (9/Day)— _arcane sight_, _dispel magic_, _displacement_, _haste_ > 4th (8/Day)— _bestow curse_ (DC 30), _confusion_ (DC 30), _greater invisibility_, _cure critical wounds_ > 5th (8/Day)— _feeblemind_, _passwall_, _righteous might_, _telekinesis_ (DC 31) > 6th (8/Day)— _chain lightning_ (DC 32), _disintegrate_ (DC 32), _heal_ > 7th (8/Day)— _destruction_ (DC 33), _finger of death_ (DC 33), _greater scrying_ (DC 33) > 8th (7/Day)— _fire storm_(DC 34), _power word stun_, _unholy aura_ > 9th (7/Day)— _dominate monster_ (DC 35), _time stop_, _implosion_ (DC 35) > 10th (2/Day)— empowered 7th level spell, quickened 6th level spell #### statistics **Str** 27, **Dex** 38, **Con** 32, **Int** 35, **Wis** 31, **Cha** 36 **BAB** +15, **CMB** +31, **CMD** 55, **TA** +15, **RTA** +21 **Feats** [[Combat Casting]], [[Dodge]], [[Empower Spell]], [[Flyby Attack]], [[Improved Initiative]], [[Improved Spell Capacity]], [[Lightning Reflexes]], [[Multiattack]], [[Quicken Spell]], [[Spell Penetration]] **Skills** Acrobatics +37 (49 when jumping), Appraise +32, Bluff +33, Climb +31, Diplomacy +33, Escape Artist +37, Fly +37, Intimidate +36, Knowledge (arcana) +32, Knowledge (dungeoneering) +32, Knowledge (history) +32, Knowledge (nobility) +32, Perception +33, Sense Motive +30, Spellcraft +35, Stealth +37 **Racial Modifier** +8 Stealth (+18 when still) **Languages** Aboleth, Abyssal, Aklo, Common, Giant, Infernal, Undercommon #### Special abilities ### Charming Gaze (Su) _charm monster_, 90 ft., Will DC 33 negates. The save is Charisma-based. ### Poison (Ex) Sting—injury; *save* Fort DC 31; *frequency* 1/round for 6 rounds; *effect* 1d8 Con; *cure* 3 saves. ### Spells A ha-naga casts spells as per an 21st-level sorcerer and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a ha-naga. #### ecology **Terrain** Temperate and warm land or underground **Organization** Solitary or nest (2–4) **Treasure** Standard **Advancement** 21–40 HD (Colossal) The ha-naga is a massive and powerful naga lord, often worshiped by spirit nagas as a god. A ha-naga takes the same general form as a naga, although it is of immense size and power, growing as long as 100 feet or more. A ha-naga has no set color, but instead adapts the hues and shades of its scales to match its environment, much like a chameleon. The head of a ha-naga is that of a classically beautiful woman or handsome man. Ha-nagas prefer to make their lairs in the ruins of ancient civilizations, once they have brought about the downfall of such places, of course. A ha-naga’s favorite locale for a nest is a former center of society—a temple, a throne room, or a coliseum. It is in this place where the ha-naga gathers together the treasures of the society, bringing art, fine jewelry, and the recorded history of the civilization together as a tribute to its own devastating prowess. ### Combat A ha-naga uses their flight to its advantage, swirling above and around foes as it uses its gaze attack or casts spells. Like its smaller cousins, a ha-naga prefers the use of spells in combat, resorting to melee only as a last resort. When it does engage in combat, it will use quickened spells to bolster its attacks Its swift speed and quick reflexes make it a formidable foe, stinging with its tail or constricting opponents with its body.