# Ha-Naga
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<div class="grid-container"><div class="MON">Ha-Naga</div>
<div class="CR">CR 22 (614,400 XP)</div>
<div class="SOU">Epic Level Handbook pg. 195</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Colossal Aberration
**Init** +22
**Perception** +33
#### defense
**AC** 40, 16 touch, 26 flat-footed (+14 Dex, +24 natural, –8 size)
**hp** 300 (20d8+220)
**Fort** +17, **Refl** +22, **Will** +22
**Feint** 40, **Demoralize** 40
**DR** 5/epic; **SR** 33
#### offense
**Speed** 60 ft., fly 120 ft. (perfect)
**Melee** slam +21 (4d6+8 plus grab), bite +21 (4d6+8), sting +19 (2d8+4 plus poison)
**Space** 30 ft., **Reach** 20 ft.
**Special Attacks** charming gaze, constrict (4d6+12)
**Sorcerer Spells Known** (CL 21st, Concentration +32)
> 0 (At will)— _bleed_ (DC 26), _detect magic_, _ghost sound_, _mage hand_, _message_, _open/close_, _read magic_, _ray of frost_, _touch of fatigue_
> 1st (9/Day)— _divine favor_, _mage armor_, _magic missile_, _obscuring mist_, _protection from good_
> 2nd (9/Day)— _blur_, _detect thoughts_ (DC28), _glitterdust_ (DC 28), _resist energy_, _shield of faith_
> 3rd (9/Day)— _arcane sight_, _dispel magic_, _displacement_, _haste_
> 4th (8/Day)— _bestow curse_ (DC 30), _confusion_ (DC 30), _greater invisibility_, _cure critical wounds_
> 5th (8/Day)— _feeblemind_, _passwall_, _righteous might_, _telekinesis_ (DC 31)
> 6th (8/Day)— _chain lightning_ (DC 32), _disintegrate_ (DC 32), _heal_
> 7th (8/Day)— _destruction_ (DC 33), _finger of death_ (DC 33), _greater scrying_ (DC 33)
> 8th (7/Day)— _fire storm_(DC 34), _power word stun_, _unholy aura_
> 9th (7/Day)— _dominate monster_ (DC 35), _time stop_, _implosion_ (DC 35)
> 10th (2/Day)— empowered 7th level spell, quickened 6th level spell
#### statistics
**Str** 27, **Dex** 38, **Con** 32, **Int** 35, **Wis** 31, **Cha** 36
**BAB** +15, **CMB** +31, **CMD** 55, **TA** +15, **RTA** +21
**Feats** [[Combat Casting]], [[Dodge]], [[Empower Spell]], [[Flyby Attack]], [[Improved Initiative]], [[Improved Spell Capacity]], [[Lightning Reflexes]], [[Multiattack]], [[Quicken Spell]], [[Spell Penetration]]
**Skills** Acrobatics +37 (49 when jumping), Appraise +32, Bluff +33, Climb +31, Diplomacy +33, Escape Artist +37, Fly +37, Intimidate +36, Knowledge (arcana) +32, Knowledge (dungeoneering) +32, Knowledge (history) +32, Knowledge (nobility) +32, Perception +33, Sense Motive +30, Spellcraft +35, Stealth +37
**Racial Modifier** +8 Stealth (+18 when still)
**Languages** Aboleth, Abyssal, Aklo, Common, Giant, Infernal, Undercommon
#### Special abilities
### Charming Gaze (Su)
_charm monster_, 90 ft., Will DC 33 negates. The save is Charisma-based.
### Poison (Ex)
Sting—injury; *save* Fort DC 31; *frequency* 1/round for 6 rounds; *effect* 1d8 Con; *cure* 3 saves.
### Spells
A ha-naga casts spells as per an 21st-level sorcerer and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for a ha-naga.
#### ecology
**Terrain** Temperate and warm land or underground
**Organization** Solitary or nest (2–4)
**Treasure** Standard
**Advancement** 21–40 HD (Colossal)
The ha-naga is a massive and powerful naga lord, often worshiped by spirit nagas as a god.
A ha-naga takes the same general form as a naga, although it is of immense size and power, growing as long as 100 feet or more. A ha-naga has no set color, but instead adapts the hues and shades of its scales to match its environment, much like a chameleon. The head of a ha-naga is that of a classically beautiful woman or handsome man.
Ha-nagas prefer to make their lairs in the ruins of ancient civilizations, once they have brought about the downfall of such places, of course. A ha-naga’s favorite locale for a nest is a former center of society—a temple, a throne room, or a coliseum. It is in this place where the ha-naga gathers together the treasures of the society, bringing art, fine jewelry, and the recorded history of the civilization together as a tribute to its own devastating prowess.
### Combat
A ha-naga uses their flight to its advantage, swirling above and around foes as it uses its gaze attack or casts spells.
Like its smaller cousins, a ha-naga prefers the use of spells in combat, resorting to melee only as a last resort. When it does engage in combat, it will use quickened spells to bolster its attacks Its swift speed and quick reflexes make it a formidable foe, stinging with its tail or constricting opponents with its body.