# Guttersnipe
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d4 (×2)
> >Melee/Ranged: +9/+9
> >Secondary: +4/+4
> >Multiattack: +7/+7
> >M/R_PA: +9/+9
> >2nd/PA: +4/+4
> >MA_PA: +7/+7
> >Itterative: 2
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 15; Dex: 15; Con: 14; Int: 14; Wis: 17; Cha: 17
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/0 (0)
*This mighty figure looks like a poised, 9-foot-tall lion-headed man with a muscular build. He has golden fur, a regal mane of golden hair, and dark, penetrating eyes. He wears exquisite robes and absently strokes his chin whiskers with one sharp claw.*
<div class="grid-container"><div class="MON">Guttersnipe</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Monster Manual 2 pg. 138</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Construct
**Init** +1
**Perception** +3
#### defense
**AC** 21, 11 touch, 20 flat-footed (+1 Dex, +10 natural)
**hp** 60 (8d10+20)
**Fort** +2, **Refl** +3, **Will** +5
**Feint** 21, **Demoralize** 21
#### offense
**Speed** 20 ft., fly 20 ft. (clumsy)
**Melee** slam +9 (1d4+1 plus grab)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** control host, suffocate, wrap
#### statistics
**Str** 13, **Dex** 13, **Con** —, **Int** 10, **Wis** 16, **Cha** 17
**BAB** +8, **CMB** +9, **CMD** 20, **TA** +9, **RTA** +9
**Feats** [[Dodge]], [[Mobility]], [[Stealthy]]
**Skills** Fly +1, Perception +3, Stealth +11
**Languages**
#### special abilities
### Control Host (Su)
A raggamoffyn can attempt to take control of any creature it has wrapped (see below). This ability functions like the dominate monster spell (caster level 18th; Will save DC 14). As a free action, the monster may relinquish control over its host by physically and mentally disengaging itself from the latter's body. Use the captured one template for a creature under the control of a raggamoffyn.
### Suffocate (Ex)
A common raggamoffyn can asphyxiate a wrapped creature by drawing the air from its lungs. This attack automatically deals 1d4 points of damage per round.
### Wrap (Ex)
With a successful grapple check, a raggamoffyn can wrap itself around any foe it has already grabbed with another successful grapple check. The monster forms a skintight layer around the wrapped creature, covering it from head to toe but leaving enough space for the creature to breathe through its mouth and nose. Attacks on such a target deal half their damage to the monster and half to the wrapped creature. An affected creature can extract itself by making a successful grapple check. Once it has wrapped a creature, the raggamoffyn can attempt to control it on its next action.
#### ecology
**Terrain** Blessed Fields of Elysium
**Organization** Solitary
**Treasure** Triple
Although proud of his accomplishments and those of his beloved Companions, Talisid (TAL-eh-seed) does not allow pride or other emotions interfere with his mission to protect and aid the residents of Elysium. His love for the Blessed Fields has grown in the thousands of years he has served as Celestial Lion, and he takes great delight in its many natural wonders. The wisest and most powerful of leon- als, Talisid regular travels the four layers of Elysium but spends most of his time on Amoria, the topmost layer. He often assumes an animal form when traveling alone in the wilder- ness, taunting unlawful hunters with his trackless step and woodland stride abilities. He maintains no permanent residence, often “shacking up” with friends he has made throughout the Blessed Fields. A king among guardinals, Talisid prefers to think of himself as a humble servant of the people and demands no special treat- ment or consideration.