# Gutpuppet >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d2 (×2) > >spikesMelee/Ranged: +4/+8 > >Secondary: -1/+3 > >Multiattack: +2/+6 > >M/R_PA: +4/+8 > >2nd/PA: -1/+3 > >MA_PA: +2/+6 > >Itterative: 1 > > xDmg:: Str: -1; Str2: -1; StrOH: +0; StrPA: -1; StrPA2H: -1; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 15; Con: 17; Int: 8; Wis: 12; Cha: 9 > > xFeat:: 1/2 (1) > > > > > > xLang:: 0/0 (0) *This tall, lithe woman has powerful wings instead of arms. Flecks of green speckle her snow-white feathers. Her face is more human than avian, but her hair resembles a feathery cowl, and her eyes are bright gold. Her feet end in talons that have an emerald-green luster and look as sharp as diamonds. Numerous small birds flutter around her, obvi- ously drawn to her powerful presence.* <div class="grid-container"><div class="MON">Gutpuppet</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Web pg. 140</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Tiny Aberration **Init** +3 **Perception** +0 #### defense **AC** 15, 15 touch, 12 flat-footed (+3 Dex, +2 size) **hp** 36 (4d8+20) **Fort** +6, **Refl** +4, **Will** +4 **Feint** 14, **Demoralize** 14 #### offense **Speed** 5 ft. (see text) **Melee** 2 slams +3 (1d2-1) [while inhabiting corpse] **Ranged** spikes +8 (1d10 plus poison) **Space** 2 1/2 ft., **Reach** 5 ft. **Special Attacks** corpse armor, fluidic burst, necrotic fluid, spike spit, walk corpse #### statistics **Str** 9, **Dex** 16, **Con** 20, **Int** 2, **Wis** 10, **Cha** 5 **BAB** +3, **CMB** +0, **CMD** 13, **TA** +4, **RTA** +8 **Feats** [[Track]] **Skills** Perception +0, Sense Motive +4 **Languages** #### special abilities ### Corpse Armor (Ex) When the gutpuppet is nestled inside a chest, it uses the surrounding dead flesh as protection, granting it damage reduction 3/—, and a +4 cover bonus to AC. ### Fluidic Burst (Ex) The gutpuppet typically walks around bloated, its many sacs filled with the necrotic poison it uses to animate dead bodies (see below). Whenever the gutpuppet takes piercing or slashing damage, one of its sacs ruptures, spewing fluid in a 10-foot cone in the direction from which the damage came. Creatures in the are must make a successful DC 15 Reflex or be affected by the gutpuppet's necrotic fluid. ### Necroctic Fluid (Ex) The gutpuppet's spikes inject a fluid that helps the creature animate dead flesh. But when injected into living tissue, this fluid immediately begins to liquefy the living tissue with which it comes into contact. Cretures injured by a gutpuppets spikes must succeed on a DC 17 Fortitude save or take 1 point of Strength damage. Creatures immune to poison are not affected by the necrotic fluid. ### Poison (Ex) Injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d6 damage, 1d3 Strength damage and stunned for 1 round; cure 1 save. The DC save is Constitution-based. ### Spike Spit (Ex) The gutpuppet uses the mouth of the host body as a convenient opening through which to 'spit' spikes at living creatures. Each spike carries a dose of necrotic fluid. ### Walk Corpse (Ex) When inside a corpse and animating it, the gutpuppet moves at a speed of 40, regardless of what speeds the corpse had in life. Additionally, it gains two slam attacks appropriate for its size (1d4 for medium, 1d6 for large). #### ecology **Terrain** Blessed Fields of Elysium **Organization** Solitary **Treasure** Triple The voice of the avorals, Sathia ( SAY-thee-ah) is also a patron and muse for gifted painters and sculptors. She possesses a sharp eye for detail and has created a number of masterful paintings and wood sculptures. Most of all, she enjoys time spent with the Companions and soaring in the skies of Elysium.