# Guardinal, Musteval
>[!rimg]+
> ![[Placeholder2.png]]
*This slim humanoid creature has the elongated snout, tufted ears, and furtive eyes of a ferret. It has slender limbs, white fur covering its body, and pink eyes.*
<div class="grid-container"><div class="MON">Musteval</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Book of Exalted Deeds pg. 174</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NG Tiny Outsider (good, agathion)
**Init** +4
**Perception** +2
#### defense
**AC** 20, 16 touch, 16 flat-footed (+4 Dex, +4 natural, +2 size)
**hp** 12 (2d10+2)
**Fort** +4, **Refl** +7, **Will** +2; +4 vs. poison
**Feint** 17, **Demoralize** 14
**Immune** electricity, petrification; **Resist** acid 10, cold 10
#### offense
**Speed** 30 ft., burrow 10 ft.
**Melee** bite +8 (1d3-2)
**Space** 2 1/2 ft., **Reach** 0 ft.
**Special Attacks** speak with animals
**Spell-Like Abilities** (CL 3th; Concentration +4)
> **Constant**—_speak with animals_
> **At will**— _detect evil_, _detect magic_, _disguise self_, _magic missile_, _protection from evil_ (self only), _see invisibility_
> **1/day**— _invisibility_ (DC 13)
#### statistics
**Str** 7, **Dex** 18, **Con** 12, **Int** 11, **Wis** 14, **Cha** 13
**BAB** +2, **CMB** -2, **CMD** 12, **TA** +2, **RTA** +8
**Feats** [[Weapon Finesse]]
**Skills** Climb +11, Escape Artist +9, Knowledge (Religion) +5, Perception +6, Sense Motive +7, Sleight of Hand +9, Spellcraft +5
**Racial bonuses** +4 Climb, +4 Perception
**Languages** Celestial, truespeech
**SQ** focused movement, lay on hands (1d6, 2/day, as 2nd-level paladin)
#### special abilities
### Focused Movement
When moving, a musteval can take a move action and a standard action at any point during the move. The musteval cannot take a second move action during a round when it uses its focused movement ability. Mustevals almost always use this ability to move before and after using a spell-like ability during combat.
#### ecology
**Terrain** Blessed Fields of Elysium
**Organization** Solitary or squad (2–6)
**Treasure** No coins; double goods; standard items
**Advancement** 3 HD (Tiny); 4–6 HD (Small)
Although the least powerful of the guardinals, mustevals nevertheless are unstinting foes against evil. They serve greater celes- tials as spies, and they often aid humanoid heroes by delivering information about powerful evil creatures. They are the only guardinal variety not represented among the Five Companions of Talisid, the Celestial Lion, and harbor some resentment over that fact, which they regard as a simple oversight bound to be corrected very soon. Mustevals are agile and seldom remain still for long. Clever use of their change self ability usually keeps their animalistic features concealed when dealing with other creatures.
Mustevals stand 2 feet tall and weigh 30 pounds.
### Combat
In combat, mustevals remain in constant motion, combining their focused move ment and magic mis sile abilities to good effect. A musteval’s natu ral weapons, as well as any weapons it wields, are treated as having the good alignment for the purpose of overcoming damage reduction.