# Guardinal, Equinal >[!rimg]+ > ![[Placeholder2.png]] *This creature resembles a human with some of the qualities of a draft horse. Its chest and shoulders are of heroic proportion, and its long arms end in thick, iron-hard fingers that make a creditable hoof when curled into a fist. Its legs are even more horselike, with a long foot ending in a true hoof. Its lower limbs are covered with short, bristly hair, and its face is long and narrow, with a long, wild mane running from the crest of its head down to the center of its back.* <div class="grid-container"><div class="MON">Equinal</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Book of Exalted Deeds pg. 173</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NG Large Outsider (good, agathion) **Init** +0 **Perception** +11 #### defense **AC** 20, 9 touch, 20 flat-footed (+11 natural, -1 size) **hp** 48 (6d10+18) **Fort** +5, **Refl** +5, **Will** +7 **Feint** 21, **Demoralize** 18 **DR** 10/evil or silver; **SR** 17 **Immune** electricity, petrification; **Resist** acid 10, cold 10 #### offense **Speed** 60 ft. **Melee** 2 slams +10 (1d6+5) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** lay on hands, whinny **Spell-Like Abilities** (CL 6th; Concentration +8) > **Constant**—_speak with animals_ > **At will**— _aid_ (DC 14), _command_ (DC 13), _detect evil_, _detect magic_, _dimension door_, _dispel magic_, _fog cloud_, _light_, _magic circle against evil_ (self only), _magic missile_, _see invisibility_ > **1/day**— _slow_ (DC 15), _wall of stone_ (DC 17) #### statistics **Str** 20, **Dex** 11, **Con** 16, **Int** 13, **Wis** 15, **Cha** 15 **BAB** +6, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +5 **Skills** Acrobatics +9 (+21 when jumping), Diplomacy +11, Knowledge (religion) +10, Perception +11, Sense Motive +11, Stealth +7, Survival +11 **Feats** [[Improved Overrun]], [[Improved Sunder]], [[Power Attack]], [[Run]]<sup>B</sup> **Languages** Celestial, Common, truespeech **SQ** lay on hands (3d6, 5/day, as 6th-level paladin) #### special abilities ### Whinny (Su) Once per hour, as a free action, an equinal can emit a piercing shriek that affects all non-guardinals in a 20-foot spread. Creatures with 4 HD or fewer are stunned for 1d6 rounds, while creatures with more than 4 HD are deafened for 1d6 rounds. A DC 16 Fortitude save negates either effect. This is a sonic effect. The save DC is Constitution-based. #### ecology **Terrain** Blessed Fields of Elysium **Organization** Solitary or band (2–12) **Treasure** No coins; double goods; standard items **Advancement** 7–9 HD (Large); 10–18 HD (Huge) Along with cervidals, equinals are the most common guardinals. They are strong, boisterous, and generally good-natured champions of good. Equinals stand just shy of 8 feet tall, but their chests are like barrels and they weigh 600 pounds or more. ### Combat In combat, equinals disdain the use of weapons and wade into melee with their iron-hard fists. They embrace any reasonable opportunity to stand hoof-to-toe with evil creatures and beat them senseless. They never back down from a fight, even when obviously outmatched. An equinal’s natural weapons, as well as any weapons it wields, are treated as having the good alignment for the purpose of overcoming damage reduction.