# Guardinal, Equinal
>[!rimg]+
> ![[Placeholder2.png]]
*This creature resembles a human with some of the qualities of a draft horse. Its chest and shoulders are of heroic proportion, and its long arms end in thick, iron-hard fingers that make a creditable hoof when curled into a fist. Its legs are even more horselike, with a long foot ending in a true hoof. Its lower limbs are covered with short, bristly hair, and its face is long and narrow, with a long, wild mane running from the crest of its head down to the center of its back.*
<div class="grid-container"><div class="MON">Equinal</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Book of Exalted Deeds pg. 173</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NG Large Outsider (good, agathion)
**Init** +0
**Perception** +11
#### defense
**AC** 20, 9 touch, 20 flat-footed (+11 natural, -1 size)
**hp** 48 (6d10+18)
**Fort** +5, **Refl** +5, **Will** +7
**Feint** 21, **Demoralize** 18
**DR** 10/evil or silver; **SR** 17
**Immune** electricity, petrification; **Resist** acid 10, cold 10
#### offense
**Speed** 60 ft.
**Melee** 2 slams +10 (1d6+5)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** lay on hands, whinny
**Spell-Like Abilities** (CL 6th; Concentration +8)
> **Constant**—_speak with animals_
> **At will**— _aid_ (DC 14), _command_ (DC 13), _detect evil_, _detect magic_, _dimension door_, _dispel magic_, _fog cloud_, _light_, _magic circle against evil_ (self only), _magic missile_, _see invisibility_
> **1/day**— _slow_ (DC 15), _wall of stone_ (DC 17)
#### statistics
**Str** 20, **Dex** 11, **Con** 16, **Int** 13, **Wis** 15, **Cha** 15
**BAB** +6, **CMB** +10, **CMD** 20, **TA** +10, **RTA** +5
**Skills** Acrobatics +9 (+21 when jumping), Diplomacy +11, Knowledge (religion) +10, Perception +11, Sense Motive +11, Stealth +7, Survival +11
**Feats** [[Improved Overrun]], [[Improved Sunder]], [[Power Attack]], [[Run]]<sup>B</sup>
**Languages** Celestial, Common, truespeech
**SQ** lay on hands (3d6, 5/day, as 6th-level paladin)
#### special abilities
### Whinny (Su)
Once per hour, as a free action, an equinal can emit a piercing shriek that affects all non-guardinals in a 20-foot spread. Creatures with 4 HD or fewer are stunned for 1d6 rounds, while creatures with more than 4 HD are deafened for 1d6 rounds. A DC 16 Fortitude save negates either effect. This is a sonic effect. The save DC is Constitution-based.
#### ecology
**Terrain** Blessed Fields of Elysium
**Organization** Solitary or band (2–12)
**Treasure** No coins; double goods; standard items
**Advancement** 7–9 HD (Large); 10–18 HD (Huge)
Along with cervidals, equinals are the most common guardinals. They are strong, boisterous, and generally good-natured champions of good.
Equinals stand just shy of 8 feet tall, but their chests are like barrels and they weigh 600 pounds or more.
### Combat
In combat, equinals disdain the use of weapons and wade into melee with their iron-hard fists. They embrace any reasonable opportunity to stand hoof-to-toe with evil creatures and beat them senseless. They never back down from a fight, even when obviously outmatched.
An equinal’s natural weapons, as well as any weapons it wields, are treated as having the good alignment for the purpose of overcoming damage reduction.