# Guardian Steed >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >hooves: 1d6 (×2) > >gore: 1d8 (×2) > >Melee/Ranged: +7/+5 > >Secondary: +2/+0 > >Multiattack: +5/+3 > >M/R_PA: +7/+5 > >2nd/PA: +2/+0 > >MA_PA: +5/+3 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 16; Dex: 14; Con: 14; Int: 9; Wis: 13; Cha: 11 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Guardian Steed</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Dragon #309</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NG Large Magical Beast **Init** +2 **Senses** darkvision 60 ft., low-light vision; **Perception** +8 #### defense **AC** 17, 12 touch, 15 flat-footed (+1 deflection, +2 Dex, +5 natural, -1 size) **hp** 28 (4d10+8) **Fort** +6, **Refl** +8, **Will** +2 **Feint** 15, **Demoralize** 15 **DR** 10/magic (vs. ranged attacks) #### offense **Speed** 50 ft. **Melee** 2 hooves +7 (1d6+4), gore +7 (1d4+4) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** arrow deflection, evasion, sanctuary #### statistics **Str** 18, **Dex** 14, **Con** 15, **Int** 5, **Wis** 13, **Cha** 8 **BAB** +4, **CMB** +9, **CMD** 22, **TA** +7, **RTA** +5 **Feats** [[Endurance]], [[Lightning Reflexes]] **Skills** Perception +8 **Languages** #### special abilities ### Arrow Deflection (Su) The guardian steed is under a constant protection from arrows. This functions as the spell, except that it applies to the steed and its rider, and is not limited in the amount of damage it absorbs. ### Evasion (Ex) If exposed to any effect that normally allows a Reflex saving throw for half damage (such as a fireball, the guardian steed instead takes no damage with a successful saving throw. Its rider, however, does not gain the benefits of evasion. This ability can be used only if the guardian steed is wearing light armor or no armor and carrying no more than a medium load. ### Sanctuary (Su) The guardian steed radiates an effect similar to that of the sanctuary spell that surrounds both it and its rider at all times. Any opponent attempting to strike or otherwise directly attack the steed or its rider, even with a targeted spell, must attempt a Will save (DC 15), as noted in the spell's description. If either the steed or its rider attacks, the sanctuary effect is broken, but the guardian steed can activate it again as a free action 1d4 rounds later.