# Guardian, Blade >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +15/+8 > >Secondary: +10/+3 > >Multiattack: +13/+6 > >M/R_PA: +15/+8 > >2nd/PA: +10/+3 > >MA_PA: +13/+6 > >Itterative: 2 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3 > > xDCs:: Str: 21; Dex: 14; Con: 14; Int: 14; Wis: 14; Cha: 9 > > xFeat:: —/0 (0) > > xLang:: 0/0 (0) *This human-shaped creature of metal is covered in spikes. Where its hands should be are instead two whirling blades.* <div class="grid-container"><div class="MON">Blade Guardian</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Compete Warrior pg. 121</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Construct **Init** +0 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 20, 10 touch, 20 flat-footed (+10 natural) **hp** 64 (8d10+20); fast healing 1 **Fort** +2, **Refl** +2, **Will** +2 **Feint** —, **Demoralize** — **Defensive Abilities** **Immune** construct traits #### offense **Speed** 20 ft. **Melee** 2 claws +15 (1d4+7) **Space** 5 ft., **Reach** 5 ft. #### statistics **Str** 24, **Dex** 10, **Con** —, **Int** —, **Wis** 10, **Cha** 1 **BAB** +8, **CMB** +15, **CMD** 25, **TA** +15, **RTA** +8 **Skills** Perception +0 **SQ** find master, guard, spell storing #### special abilities ### Find Master (Su) No matter the distance, as long as it is on the same plane, a blade guardian can find its master. ### Guard (Ex) A blade guardian moves swiftly to defend its master by its side, blocking blows and disrupting foes. All attacks against the master take a –2 penalty if the blade guardian is adjacent. ### Spell Storing (Sp) A blade guardian can store one spell of 3rd level or lower that is cast into it by another creature. It uses this spell when commanded or when a predetermined situation arises. Once this spell is used, it can store another spell (or the same spell). #### ecology **Environment**Any **Organization** Solitary **Treasure** None **Advancement** 9–13 HD (Medium); 14–24 HD (Large) When they are created, blade guardians are forever tied to their masters with a familiar’s bond. Unlike the general assistance that most familiars provide, blade guardians exist only to fight on their master’s behalf. A blade guardian is capable of carrying out complex tasks that involve combat in some way. If it’s not carrying out a specific command, it stays near its master, attacking anyone who attacks her. A blade guardian is some 6 feet tall and weighs more than 400 pounds. ### Combat Blade guardians are relentless combatants, striking at foes with their whirling blade-arms and rarely straying far from their masters. ### Construction A blade guardian is built from wood, silver, stone, and steel. The materials cost 4,000 gp. The guardian’s master may assemble the body or hire someone to do the job. Creating the body requires a DC 16 Profession (engineering) check. After the body is sculpted, the blade guardian is animated through an extended magical ritual that requires a specially prepared laboratory or work-room, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and the ritual can be performed together. A blade guardian with more than 8 Hit Dice can be created, but each additional Hit Die adds 3,000 gp to the market price, and the price increases by 15,000 gp if the creature’s size increases to Large, modifying the cost to create accordingly. Caster Level: 11th; Prerequisites: Craft Construct fabricate, locate creature, _transformation_; Market Price: 30,000 gp; Cost to Create: 18,000 gp