# Guardgoyle >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d4 (×2) > >claws: 1d3 (×2) > >Melee/Ranged: +5/+7 > >Secondary: +0/+2 > >Multiattack: +3/+5 > >M/R_PA: +5/+7 > >2nd/PA: +0/+2 > >MA_PA: +3/+5 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 13; Dex: 15; Con: 11; Int: 9; Wis: 11; Cha: 11 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Guardgoyle</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">City of Splendors: Waterdeep</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Small Construct **Init** +4 **Senses** scent; **Perception** +0 #### defense **AC** 20, 15 touch, 16 flat-footed (+4 Dex, +5 natural, +1 size) **hp** 20 (2d10+10) **Fort** +0, **Refl** +4, **Will** +0 **Feint** 12, **Demoralize** 12 **DR** 5/adamantine or bludgeoning #### offense **Speed** 20 ft., fly 50 ft. (good) **Melee** bite +7 (1d4+2 plus poison), 2 claws +7 (1d3+2) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** alarm, shriek #### statistics **Str** 15, **Dex** 19, **Con** —, **Int** 6, **Wis** 11, **Cha** 10 **BAB** +2, **CMB** +3, **CMD** 17, **TA** +5, **RTA** +7 **Skills** Fly +12, Perception +0 **Languages** #### special abilities ### Alarm (Sp) If an item guarded by a guardgoyle is disturbed in any way, the person who gave the creature its charge receives a mental alarm from the guardgoyle. The range of this ability is 1 mile; if the guardgoyle's master is farther away, he is not warned. This otherwise functions as the alarm spell. ### Shriek (Su) A guardgoyle can emit an ear-piercing shriek in a cone-shaped burst with a range of 30 feet. Any creature within the area is deafened for 1d2 rounds and takes 2d6 points of sonic damage. A DC 11 Fortitude save negates the deafening effect and reduces the damage by half. The save DC is Charisma-based.