# Guardgoyle
>[!rimg]+
> ![[Placeholder2.png]]
*This creature looks like a grotesque, winged humanoid about the size of a halfling, with a horned head and long, curving fangs jutting from its mouth. It seems to be carved from a block of solid stone.*
<div class="grid-container"><div class="MON">Guardgoyle</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">City of Splendors: Waterdeep pg. 135</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Small Construct
**Init** +4
**Senses** darkvision 60 ft., scent; **Perception** +0
#### defense
**AC** 20, 15 touch, 16 flat-footed (+4 Dex, +5 natural, +1 size)
**hp** 20 (2d10+10)
**Fort** +0, **Refl** +4, **Will** +0
**Feint** 12, **Demoralize** 12
**DR** 5/adamantine or bludgeoning
**Immune** construct traits
#### offense
**Speed** 20 ft., fly 50 ft. (good)
**Melee** bite +7 (1d4+2 plus poison), 2 claws +7 (1d3+2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** alarm, shriek
#### statistics
**Str** 15, **Dex** 19, **Con** —, **Int** 6, **Wis** 11, **Cha** 10
**BAB** +2, **CMB** +3, **CMD** 17, **TA** +5, **RTA** +7
**Skills** Fly +12, Perception +0, Stealth +8
**Feats** [[Skill Focus]] (Stealth), [[Weapon Finesse]]<sup>B</sup>
**SQ** freeze
#### special abilities
### Alarm (Sp)
If an item guarded by a guardgoyle is disturbed in any way, the person who gave the creature its charge receives a mental alarm from the guardgoyle. The range of this ability is 1 mile; if the guardgoyle's master is farther away, he is not warned. This otherwise functions as the _alarm_ spell.
### Freeze (Ex)
A guardgoyle can hold itself so still it appears to be a statue. A guardgoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.
### Shriek (Su)
A guardgoyle can emit an ear-piercing shriek in a cone-shaped burst with a range of 30 feet. Any creature within the area is deafened for 1d2 rounds and takes 2d6 points of sonic damage. A DC 11 Fortitude save negates the deafening effect and reduces the damage by half. The save DC is Charisma-based.
#### Ecology
**Environment:** Any
**Organization:** Solitary or gang (2–4)
**Treasure:** None
**Advancement:** 3–4 HD (Small); 5–6 HD (Medium)
Originally devised by the Zhentarim, guardgoyles are commonly found in tombs, vaults, and manses of wealthy merchants and nobles across Faerûn. They are most frequently encountered in wealthy cities with populations of arcane spellcasters for hire, such as Calimport, Saerloon, Selgaunt, Silverymoon, Waterdeep, and Zhentil Keep.
Created to guard valuable items, guardgoyles protect their charges with absolute loyalty. A guardgoyle can only be commanded to defend a specific item. It remains close by and inert until its is attacked, until its charge is disturbed in any way, or until an intruder takes a specifi c observable action defined by the creature’s master (which might be as simple as “entering this room.”) A guardgoyle never pursues intruders farther than 100 feet away from the item it guards. Only the guardgoyle’s creator, or those whom the guardgoyle’s creator orders it to obey, can assign the creature a new guard task.
A guardgoyle can be directed to ignore certain individuals, who must be easily described or physically present at the time the guardgoyle is given its charge. If an ignored individual moves the guarded item, a guardgoyle will do its best to follow. If a guardgoyle loses track of the item it guards (for instance a keyed individual picks the item up and teleports away), the guardgoyle becomes inert until the item returns or it is given a new charge by its creator.
A guardgoyle is some 3 feet tall and weighs 150 pounds. A guardgoyle cannot speak, but it understands commands given in any language its creator speaks.
### Combat
Guardgoyles are straightforward combatants, shrieking in warning and then attacking with their natural weapons. In the presence of spellcasters they cannot attack directly, they continue to use their shriek ability to disrupt spellcasting.
### Construction
A guardgoyle’s body is sculpted from granite or basalt and coated with gem dust. The materials cost 1,000 gp. The creature’s master can assemble the body or hire someone else to do the job. Creating the body requires a DC 20 Craft (sculpting) check or a DC 20 Craft (stonemasonry) check. After the body is sculpted, the guardgoyle is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and the ritual can be performed together.
Damage to a guardgoyle can be repaired with a stone shape spell; each such use restores 1d8 hit points to the creature. Repair damage spells also work.
CL 7th; Craft Construct, _alarm_, _fly_, _shout_, _stone shape_, caster must be at least 7th level; Price 4,000 gp; Cost 2,500 gp.