# Guardgoyle
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d4 (×2)
> >claws: 1d3 (×2)
> >Melee/Ranged: +5/+7
> >Secondary: +0/+2
> >Multiattack: +3/+5
> >M/R_PA: +5/+7
> >2nd/PA: +0/+2
> >MA_PA: +3/+5
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 13; Dex: 15; Con: 11; Int: 9; Wis: 11; Cha: 11
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Guardgoyle</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">City of Splendors: Waterdeep</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Small Construct
**Init** +4
**Senses** scent; **Perception** +0
#### defense
**AC** 20, 15 touch, 16 flat-footed (+4 Dex, +5 natural, +1 size)
**hp** 20 (2d10+10)
**Fort** +0, **Refl** +4, **Will** +0
**Feint** 12, **Demoralize** 12
**DR** 5/adamantine or bludgeoning
#### offense
**Speed** 20 ft., fly 50 ft. (good)
**Melee** bite +7 (1d4+2 plus poison), 2 claws +7 (1d3+2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** alarm, shriek
#### statistics
**Str** 15, **Dex** 19, **Con** —, **Int** 6, **Wis** 11, **Cha** 10
**BAB** +2, **CMB** +3, **CMD** 17, **TA** +5, **RTA** +7
**Skills** Fly +12, Perception +0
**Languages**
#### special abilities
### Alarm (Sp)
If an item guarded by a guardgoyle is disturbed in any way, the person who gave the creature its charge receives a mental alarm from the guardgoyle. The range of this ability is 1 mile; if the guardgoyle's master is farther away, he is not warned. This otherwise functions as the alarm spell.
### Shriek (Su)
A guardgoyle can emit an ear-piercing shriek in a cone-shaped burst with a range of 30 feet. Any creature within the area is deafened for 1d2 rounds and takes 2d6 points of sonic damage. A DC 11 Fortitude save negates the deafening effect and reduces the damage by half. The save DC is Charisma-based.