# Grue, Ildriss (Air Grue) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d4 (×2) > >Melee/Ranged: +4/+6 > >Secondary: -1/+1 > >Multiattack: +2/+4 > >M/R_PA: +4/+6 > >2nd/PA: -1/+1 > >MA_PA: +2/+4 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 14; Con: 11; Int: 10; Wis: 11; Cha: 10 > > xFeat:: 2/2 (0) > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) *Some unseen force seems to hover in the surrounding air. Wild winds whip past, carrying dust, debris, and litter in their wake.* <div class="grid-container"><div class="MON">Ildriss (Air Grue)</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Complete Arcane pg. 155</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Outsider (air, elemental, evil) **Init** +3 **Senses** darkvision 60 ft.; **Perception** +8 **Aura** spell disruption (40 ft.) #### defense **AC** 16, 13 touch, 13 flat-footed (+3 Dex, +3 natural) **hp** 17 (3d10) **Fort** +1, **Refl** +6, **Will** +3 **Feint** 18, **Demoralize** 13 **Defensive Abilities** natural invisibility **Immune** electricity, elemental traits #### offense **Speed** fly 40 ft. (perfect) **Melee** slam +6 (1d4+1) **Space** 5 ft., **Reach** 5 ft. #### statistics **Str** 13, **Dex** 16, **Con** 10, **Int** 9, **Wis** 11, **Cha** 8 **BAB** +3, **CMB** +4, **CMD** 17, **TA** +4, **RTA** +6 **Feats** [[Alertness]], [[Weapon Finesse]] **Skills** Fly +17, Knowledge (planes) +5, Perception +8, Sense Motive +8, Stealth +9 **Languages** Auran #### special abilities ### Spell Disruption (Su) The very presence of an elemental grue interferes with spells that affect the grue's associated element. Any spellcaster within 40 feet of an elemental grue who casts a spell with the same descriptor as the grue's element (earth, fire, air, or water) must succeed on a DC 15 caster level check or have the spell fail. If an elemental grue is in the area of effect of any such spell, a grue has a chance to automatically dispel the effect as a free action, as if casting a targeted dispel magic (caster level 10th). #### ecology **Terrain** Elemental Plane of Air **Organization** Solitary **Treasure** Spell object or none **Advancement** 4–6 HD (Medium); 7–9 HD Large) An ildriss, or air grue, is the product of an evil spell corrupting the substance of elemental air. It is a capricious and violent creature that rages constantly against its surroundings, trying its strength against any obstacle in its path or hurling items through the air from sheer spite. It most enjoys venting its anger against any Material Plane creature it encounters. An air grue is normally invisible, but if rendered visible, it appears as a roiling cloud of dark vapor, its face marked by angry, ever-changing features. An air grue is about 4 feet in diameter and weighs 10 pounds. To determine the type of spell object contained in an air grue, roll d%: 01–70, invisibility; 71–100, fly. ### Combat An ildriss uses its speed, maneuverability, and invisibility to best advantage in combat. Air grues like to race through an enemy’s ranks, striking foes at random to cause the most mayhem and uncertainty.