# Grue, Harginn (Fire Grue)
>[!rimg]+
> ![[Placeholder2.png]]
*A creature of lurid, darting flame dances and capers obscenely. Its shape and size are roughly humanoid, but its fea- tures shift and crackle like the leaping flames of a bonfire.*
<div class="grid-container"><div class="MON">Harginn (Fire Grue)</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Complete Arcane pg. 154</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Outsider (elemental, evil, fire)
**Init** +3
**Senses** darkvision 60 ft.; **Perception** +8
**Aura** spell disruption (40 ft.)
#### defense
**AC** 16, 13 touch, 13 flat-footed (+3 Dex, +3 natural)
**hp** 20 (3d10+3)
**Fort** +2, **Refl** +6, **Will** +3
**Feint** 18, **Demoralize** 13
**Defensive Abilities** flicker
**Immune** elemental traits, fire
**Weakness** vulnerable to cold
#### offense
**Speed** 40 ft.
**Melee** slam +5 (1d4 plus 1d6 fire)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** fire spray (2d6, DC 12)
#### statistics
**Str** 11, **Dex** 16, **Con** 12, **Int** 9, **Wis** 11, **Cha** 8
**BAB** +3, **CMB** +3, **CMD** 16, **TA** +3, **RTA** +6
**Feats** [[Alertness]], [[Weapon Finesse]]
**Skills** Acrobatics +9 (13 when jumping), Climb +6, Knowledge (planes) +5, Perception +8, Sense Motive +8
**Languages** Ignan
#### special abilities
### Flicker (Su)
Fire grues naturally flicker and waver continuously, granting the creature concealment.
### Fire Spray (Su)
As a standard action, a fire grue can create a 30-foot cone of fire, dealing 2d6 points of fire damage (Reflex DC 12 half). The save DC is Constitution-based
### Spell Disruption (Su)
The very presence of an elemental grue interferes with spells that affect the grue's associated element. Any spellcaster within 40 feet of a chaggrin who casts a spell with the same descriptor as the grue's element (earth, fire, air, or water) must succeed on a DC 15 caster level check or have the spell fail.
Within the same area of any such spell currently in effect, a grue has a chance to dispel the effect as a free action, as if casting a targeted dispel magic (caster level 10th).
#### ecology
**Terrain** Elemental Plane of Fire
**Organization** Solitary
**Treasure** Spell object or none
**Advancement** 4–6 HD (Medium); 7–9 HD Large)
Harginns, or fire grues, are creatures of living flame corrupted by dark magic. Like other grues, they are malicious and destructive beings that delight in inflicting pain.
A harginn is about 6 feet tall but weighs only 10 pounds (most of its substance is nothing but fire).
To determine the type of spell object contained in a fire grue, roll d%: 01–70, flaming sphere; 71–100, haste.
### Combat
Harginns typically rush into melee, counting on their speed and agility to protect them while they battle wildly