# Grue, Chaggrin (Earth Grue) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +6/+3 > >Secondary: +1/-2 > >Multiattack: +4/+1 > >M/R_PA: +6/+3 > >2nd/PA: +1/-2 > >MA_PA: +4/+1 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 11; Con: 14; Int: 8; Wis: 11; Cha: 10 > > xFeat:: 2/2 (0) > > xClasSkil:: Perception, Sense Motive, Stealth > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) *This strange creature resembles a mole the size of a hog, with long, filthy claws and beady, hate-filled eyes. It seems to be made of clumped soil and rock.* <div class="grid-container"><div class="MON">Chaggrin (Earth Grue)</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Complete Arcane pg. 153</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Outsider (earth, elemental, evil) **Init** +0 **Senses** darkvision 60 ft., tremorsense 30 ft.; **Perception** +8 **Aura** spell disruption (40 ft.) #### defense **AC** 16, 10 touch, 16 flat-footed (+6 natural) **hp** 27 (3d10+12) **Fort** +4, **Refl** +3, **Will** +3 **Feint** 18, **Demoralize** 13 **Immune** acid #### offense **Speed** 30 ft., burrow 20 ft. **Melee** 2 claws +6 (1d4+3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** dispel earth, sneak attack, spell disruption #### statistics **Str** 17, **Dex** 10, **Con** 16, **Int** 5, **Wis** 11, **Cha** 8 **BAB** +3, **CMB** +6, **CMD** 16, **TA** +6, **RTA** +3 **Feats** [[Alertness]], [[Toughness]] **Skills** Perception +8, Sense Motive +8, Stealth +6 **Languages** #### special abilities ### Dispel Earth (Sp) As a swift action, a Chaggrin can dispel any spell with the earth descriptor, as if casting a targeted dispel magic (caster level 10th). ### Sneak Attack (Ex) If a chaggrin can catch an opponent when he is unable to defend himself effectively from its attack, it can strike a vital spot for extra damage. Basically, the chaggrin's attack deals extra damage any time its target would be denied a Dexterity bonus to Armor Class (whether the target actually has a Dexterity bonus or nor), or when the chaggrin flanks its target. Each type of grue has its own unique combat abilities and tactics, but all share some qualities. An elemental grue's natural attacks, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction. ### Spell Disruption (Su) The very presence of an elemental grue interferes with spells that affect the grue's associated element. Any spellcaster within 40 feet of a chaggrin who casts a spell with the earth must succeed on a DC 15 caster level check or have the spell fail. #### ecology **Terrain** Elemental Plane of Earth **Organization** Solitary **Treasure** Spell object or none **Advancement** 4–6 HD (Medium); 7–9 HD Large) Chaggrins, or earth grues, are magical corruptions of earth and rock. They are hate- ful and violent creatures that dig and burrow for no other reason than to damage the element that spawned them, but they especially like to slake their dusty thirst with the blood of Material Plane creatures. An earth grue is about 5 feet long and weighs almost 500 pounds. It can burrow though soil, earth, sand, rub- ble, or other loose material, but not through solid stone. Its voice sounds like rocks grinding together. Though they speak Terran, chaggrins are not talkative creatures. To determine the type of spell object contained in an earth grue, roll d%: 01–70, resist energy; 71–100, nondetection.