# Groundling >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +4/+4 > >Secondary: -1/-1 > >Multiattack: +2/+2 > >M/R_PA: +4/+4 > >2nd/PA: -1/-1 > >MA_PA: +2/+2 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 12; Dex: 12; Con: 13; Int: 8; Wis: 12; Cha: 9 > > xFeat:: 1/2 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Groundling</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Medium Monstrous Humanoid **Init** +1 **Senses** scent; **Perception** +1 #### defense **AC** 16, 11 touch, 15 flat-footed (+1 Dex, +5 natural) **hp** 21 (3d10+6) **Fort** +3, **Refl** +4, **Will** +4 **Feint** 14, **Demoralize** 14 #### offense **Speed** 20 ft., burrow 30 ft. **Melee** 2 claws +4 (1d4+1 plus grab), bite -1 (1d8) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** grab, resist magic, resist poison #### statistics **Str** 13, **Dex** 12, **Con** 15, **Int** 5, **Wis** 12, **Cha** 6 **BAB** +3, **CMB** +4, **CMD** 15, **TA** +4, **RTA** +4 **Feats** [[Skill Focus]] (Survival) **Skills** Escape Artist +4, Perception +1 **Languages** #### special abilities ### Grab (Ex) When a groundling hits its opponent with any two of its attacks in a single round, it tries to grab the enemy and drag it below the surface. The creature makes a free grapple check (provoking no attack of opportunity); if it wins the check, it drags the victim toward its burrow. Fighting within a groundling tunnel is an advantageous situation for the groundling (+2 to attack rolls) and a disadvantageous situation for any opponents (-2 to attack rolls). ### Resist Magic (Ex) Groundlings gain a +2 racial bonus on saving throws against spells and spell-like effects. ### Resist Poison (Ex) Groundlings also gain a +2 racial bonus on saving throws against all poisons. Groundlings are cunning in combat, using their ability to burrow quickly through the earth to gain tactical advantage, attacking from below to gain surprise on their foes. They are known to use ambushes, feigned retreats, and attacks converging from various directions against a quarry whose location is known.