# Grisgol
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +22/+18
> >Secondary: +17/+13
> >Multiattack: +20/+16
> >M/R_PA: +22/+18
> >2nd/PA: +17/+13
> >MA_PA: +20/+16
> >Itterative: 4
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 23; Dex: 19; Con: 19; Int: 19; Wis: 19; Cha: 19
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Grisgol</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** +0
**Perception** +0
#### defense
**AC** 28, 9 touch, 28 flat-footed (+19 natural, –1 size)
**hp** 125 (19d10+30)
**Fort** +6, **Refl** +6, **Will** +6
**Feint** —, **Demoralize** —
**DR** 10/piercing and magic
**Immune** magic
#### offense
**Speed** 30 ft.
**Melee** 2 slams +22 (1d6+4 plus 1d8+5 negative energy plus paralysis)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** choking dust, disease, immunity to magic, incite madness, paralyzing touch, paralyzing touch
**Spell-Like Abilities** (CL 20th; Concentration +20)
#### statistics
**Str** 18, **Dex** 10, **Con** —, **Int** —, **Wis** 11, **Cha** 11
**BAB** +19, **CMB** +24, **CMD** 34, **TA** +22, **RTA** +18
**Skills** Perception +0
**Languages**
#### special abilities
### Choking Dust (Ex)
When a grisgol takes slashing or bludgeoning damage, it emits a cloud cloud of choking dust and mold. Creatures within a 10-foot radius must succeed at a DC 23 Fortitude save or take 1d4 points of Constitution damage. Creatures who take this damage succeed at another DC 23 Fortitude save or contract the slimy doom. The save DC is Strength-based.
### Disease (Ex)
Slimy Doom — Contact; save Fort DC 14, onset 1 day; frequency 1/day, effect 1d4 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; cure 2 consecutive saves
### Immunity to Magic (Ex)
A grisgol is immune to any spell or spell-Like Ability that allows spell resistance. In addition, certain spells and effects function differently against a grisgol, as noted below. Erase delivered as a touch attack on a grisgol deals 2d6 points of damage to the creature (no save). Casting secret page on a grisgol renders it invisible as the invisibility spell.
### Incite Madness (Sp)
After a grisgol is killed, anyone examining the strips of scroll parchment or tome pages that comprise the creature's wrappings invokes a curse that renders the reader insane (Will DC 19 negates). The victim of this insanity becomes convinced that the thousands of scraps of parchment contain great and lost arcane secrets, and that he must discover these secrets by painstakingly fitting every last piece of ripped parchment and torn page back together in the right order. He dedicates every waking hour to this massive undertaking, barely pausing to eat or rest, in order to finish this task as fast as possible. The victim always thinks, and tries to convince others, that he is on the brink of a revelation. His personal study becomes cluttered with diagrams, charts, and plans extrapolating how the pieces might fit together, constantly rearranging them to fit current theories or hunches. The subject takes 1 point of Intelligence drain when the curse is first activated, and takes another point of Intelligence drain every week the curse continues uncured. The subject dies when he or she reaches 0 Intelligence. The Intelligence drain can't be restored while the curse is active. Only a limited wish or similarly powerful magic can relieve a victim of this curse. A grisgol is tenacious and relentless, following its creator's instructions explicitly without regard to strategy. Therefore, a grisgol's spell usage is scripted ahead of time by its creator, unless its creator is within 60 feet of the golem and is able to issue commands.
### Paralyzing Touch (Ex)
The touch of a grisgol deals 1d8+5 points of negative energy damage. Living creatures damaged by the grisgol's touch must succeed at a DC 19 Will save or be paralzyed for one round. The save DC is Charisma-based.
### Paralyzing Touch (Su)
The slam attack of a grisgol causes permanent paralysis unless the subject succeeds on a DC 19 Fortitude save. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description). The effect cannot be dispelled. Anyone paralyzed by a grisgol seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals the victim to be alive. The save DC is Charisma-based.