# Grell >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d4 (×2) > >Melee/Ranged: +4/+5 > >Secondary: -1/+0 > >Multiattack: +2/+3 > >M/R_PA: +4/+5 > >2nd/PA: -1/+0 > >MA_PA: +2/+3 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 13; Dex: 14; Con: 14; Int: 12; Wis: 12; Cha: 11 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Grell</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Lords of Madness</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Aberration **Init** +2 **Senses** blindsight 60 ft., sightless; **Perception** +8 #### defense **AC** 16, 12 touch, 14 flat-footed (+2 Dex, +4 natural) **hp** 30 (5d8+10) **Fort** +3, **Refl** +3, **Will** +4 **Feint** 15, **Demoralize** 15 **Immune** electricity, paralysis #### offense **Speed** 5 ft., fly 30 ft. (perfect) **Melee** 10 tentacles +5 (1d4+1 plus grab and paralysis), bite (1d6) **Ranged** lightning lance +5 touch (3d6 electricity) **Space** 5 ft., **Reach** 5 ft. (10 ft. with tentacle) **Special Attacks** expert grappler #### statistics **Str** 12, **Dex** 15, **Con** 14, **Int** 10, **Wis** 11, **Cha** 9 **BAB** +3, **CMB** +4, **CMD** 16, **TA** +4, **RTA** +5 **Feats** [[Flyby Attack]], [[Weapon Finesse]] **Skills** Fly +18, Perception +8, Sense Motive +5, Stealth +10 **Languages** #### special abilities ### Expert Grappler (Ex) A grell that chooses to grapple with one tentacle and remain ungrappled itself takes a -10 penalty on its grapple checks instead of the normal -20 penalty. Grell other than hatchlings have a +10 racial bonus on grapple checks. (Paralyzed foes automatically lose grapple checks).