# Grell
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacles: 1d4 (×2)
> >Melee/Ranged: +4/+5
> >Secondary: -1/+0
> >Multiattack: +2/+3
> >M/R_PA: +4/+5
> >2nd/PA: -1/+0
> >MA_PA: +2/+3
> >Itterative: 1
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 13; Dex: 14; Con: 14; Int: 12; Wis: 12; Cha: 11
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Grell</div>
<div class="CR">CR 3 (800 XP)</div>
<div class="SOU">Lords of Madness</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Aberration
**Init** +2
**Senses** blindsight 60 ft., sightless; **Perception** +8
#### defense
**AC** 16, 12 touch, 14 flat-footed (+2 Dex, +4 natural)
**hp** 30 (5d8+10)
**Fort** +3, **Refl** +3, **Will** +4
**Feint** 15, **Demoralize** 15
**Immune** electricity, paralysis
#### offense
**Speed** 5 ft., fly 30 ft. (perfect)
**Melee** 10 tentacles +5 (1d4+1 plus grab and paralysis), bite (1d6)
**Ranged** lightning lance +5 touch (3d6 electricity)
**Space** 5 ft., **Reach** 5 ft. (10 ft. with tentacle)
**Special Attacks** expert grappler
#### statistics
**Str** 12, **Dex** 15, **Con** 14, **Int** 10, **Wis** 11, **Cha** 9
**BAB** +3, **CMB** +4, **CMD** 16, **TA** +4, **RTA** +5
**Feats** [[Flyby Attack]], [[Weapon Finesse]]
**Skills** Fly +18, Perception +8, Sense Motive +5, Stealth +10
**Languages**
#### special abilities
### Expert Grappler (Ex)
A grell that chooses to grapple with one tentacle and remain ungrappled itself takes a -10 penalty on its grapple checks instead of the normal -20 penalty. Grell other than hatchlings have a +10 racial bonus on grapple checks. (Paralyzed foes automatically lose grapple checks).