# Green Warder >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +5/+3 > >Secondary: +0/-2 > >Multiattack: +3/+1 > >M/R_PA: +5/+3 > >2nd/PA: +0/-2 > >MA_PA: +3/+1 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 12; Con: 14; Int: 10; Wis: 15; Cha: 12 > > xFeat:: 2/2 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Green Warder</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CG Medium Plant **Init** +0 **Senses** low-light vision; **Perception** +3 #### defense **AC** 16, 10 touch, 16 flat-footed (+6 natural) **hp** 28 (4d8+12) **Fort** +6, **Refl** +1, **Will** +4 **Feint** 16, **Demoralize** 17 #### offense **Speed** 20 ft. **Melee** 2 claws 5 (1d4+2) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** alarm, sleep **Spell-Like Abilities** (CL 4th; Concentration +4) > **At will**— confusion (DC 14), Sleep (DC 11) > **2/day**— alarm #### statistics **Str** 15, **Dex** 10, **Con** 14, **Int** 7, **Wis** 16, **Cha** 11 **BAB** +3, **CMB** +5, **CMD** 15, **TA** +5, **RTA** +3 **Feats** [[Stealthy]], [[Toughness]] **Skills** Perception +3, Stealth +9 **Languages** #### special abilities ### Alarm (Sp) Twice per day, as a full-round action, a green warder may set up an alarm area similar to the spell as cast by a 3rd-level sorcerer. This alarm can be set on any natural setting. The alarm sound is audible, not mental, and sounds like a long, mournful bird call instead of a bell. ### Sleep (Sp) Every 1d3 rounds, a green warder may create a sleep effect like the spell as cast by a 4th-level sorcerer, requiring a Will save (DC 11). Any being who successfully saves against a green warder's sleep ability gains a cumulative +2 bonus on saves against that ability for the next 24 hours.