# Green Warder
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >Melee/Ranged: +5/+3
> >Secondary: +0/-2
> >Multiattack: +3/+1
> >M/R_PA: +5/+3
> >2nd/PA: +0/-2
> >MA_PA: +3/+1
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 12; Con: 14; Int: 10; Wis: 15; Cha: 12
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Green Warder</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Compendium: Monsters of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CG Medium Plant
**Init** +0
**Senses** low-light vision; **Perception** +3
#### defense
**AC** 16, 10 touch, 16 flat-footed (+6 natural)
**hp** 28 (4d8+12)
**Fort** +6, **Refl** +1, **Will** +4
**Feint** 16, **Demoralize** 17
#### offense
**Speed** 20 ft.
**Melee** 2 claws 5 (1d4+2)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** alarm, sleep
**Spell-Like Abilities** (CL 4th; Concentration +4)
> **At will**— confusion (DC 14), Sleep (DC 11)
> **2/day**— alarm
#### statistics
**Str** 15, **Dex** 10, **Con** 14, **Int** 7, **Wis** 16, **Cha** 11
**BAB** +3, **CMB** +5, **CMD** 15, **TA** +5, **RTA** +3
**Feats** [[Stealthy]], [[Toughness]]
**Skills** Perception +3, Stealth +9
**Languages**
#### special abilities
### Alarm (Sp)
Twice per day, as a full-round action, a green warder may set up an alarm area similar to the spell as cast by a 3rd-level sorcerer. This alarm can be set on any natural setting. The alarm sound is audible, not mental, and sounds like a long, mournful bird call instead of a bell.
### Sleep (Sp)
Every 1d3 rounds, a green warder may create a sleep effect like the spell as cast by a 4th-level sorcerer, requiring a Will save (DC 11). Any being who successfully saves against a green warder's sleep ability gains a cumulative +2 bonus on saves against that ability for the next 24 hours.