# Gray Shiver
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d2 (×2)
> >Melee/Ranged: +8/+19
> >Secondary: +3/+14
> >Multiattack: +6/+17
> >M/R_PA: +8/+19
> >2nd/PA: +3/+14
> >MA_PA: +6/+17
> >Itterative: 2
> > xDmg:: Str: -5; Str2: -7; StrOH: -2; StrPA: -5; StrPA2H: -7; StrPAOH: -2
> > xDCs:: Str: 9; Dex: 20; Con: 14; Int: 15; Wis: 15; Cha: 19
> > xFeat:: 4/5 (1)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Gray Shiver</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Dragon #343</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Diminutive Magical Beast
**Init** +6
**Perception** +1
#### defense
**AC** 24, 20 touch, 18 flat-footed (+6 Dex, +4 natural, +4 size)
**hp** 45 (9d10)
**Fort** +6, **Refl** +12, **Will** +4
**Feint** 20, **Demoralize** 20
**DR** 10/magic and bludgeoning; **SR** 20
#### offense
**Speed** 20 ft., climb 20 ft.
**Melee** bite +8 (1d2-5 plus poison)
**Space** 1 ft., **Reach** 0 ft.
**Special Attacks** bone hermitage, dark presence, megalomania, minion web, poison, skull dependency
#### statistics
**Str** 1, **Dex** 22, **Con** 11, **Int** 13, **Wis** 12, **Cha** 21
**BAB** +9, **CMB** +0, **CMD** 16, **TA** +8, **RTA** +19
**Feats** [[Empower Spell]], [[Enlarge Spell]], [[Extend Spell]], [[Maximize Spell]]
**Skills** Climb +15, Perception +1, Sense Motive +10, Stealth +24
**Languages**
#### special abilities
### Bone Hermitage (Ex)
While hiding inside its skull, a gray shiver cannot be detected by any spells of the divination school and has cover. While still, its racial bonus on Stealth checks increases to +30. The protection against divinations only applies when the gray shiver is in the original lich's skull that created it, but the other bonuses apply to any skull hideaway. A gray shiver can move its full speed while inside a skull.
### Dark Presence (Ex)
Gray shivers are healed by any effect that normally heals undead, and are treated as undead by diviniation magic. They are not otherwise affected by spells or abilities that target the undead, and receive healing from positive energy.
### Megalomania (Ex)
The lich's hubris and lust for power cannot be denied: gray shivers add their Charisma bonus on all saving throws.
### Minion Web (Su)
Gray shivers can mentally communicate with dominated minions, and can receive full sensory information from them.
### Poison (Ex)
Injury; save Fort DC 19; frequency 1/minute for 2 minutes; initial effect dominated for 1 minute; secondary effect dominated for one week; cure 2 consecutive saves. The DC save is Charisma-based.
### Skull Dependency (Ex)
Should the lich's skull ever be destroyed, the gray shiver reverts to an ordinary spider in an hour. The skull has hardness 10 and 20 hit points. While the gray shiver is inside, the skull is treated as a piece of equipment that can be sundered but cannot be disarmed. Spells: Gray shivers cast spells as 9th-level sorcerer (regardless of the class of the lich whose skull it resides in). Typical Sorcerer Spells Known: (6/6/6/6/4, base save DC 10 + spell level): 0 - arcane mark, detect magic, ghost sound, mage hand, message, open/close, prestidigitation, read magic; 1st - magic missile, ray of enfeeblement, sleep, true strike, ventriloquism; 2nd - eagle's splendor, ghoul touch, scorching ray, touch of idiocy; 3rd - fireball, major image, summon monster III; 4th - greater invisibility, polymorph.