# Goristro
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d8 (×2)
> >rockMelee/Ranged: +23/+13
> >Secondary: +18/+8
> >Multiattack: +21/+11
> >M/R_PA: +18/+8
> >2nd/PA: +13/+3
> >MA_PA: +16/+6
> >Itterative: 4
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +19; StrPA2H: +28; StrPAOH: +9
> > xDCs:: Str: 27; Dex: 17; Con: 24; Int: 15; Wis: 20; Cha: 19
> > xFeat:: 5/8 (3)
> > xClasSkil:: Acrobatics, Perception, Sense Motive
> > SaveDiff:: +/- 5
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Goristro</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Manual of the Planes, Fiendish Codex 1</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Outsider (chaotic, demon, evil)
**Init** -1
**Senses** darkvision 60 ft., see invisibility; **Perception** +21
#### defense
**AC** 23, 7 touch, 24 flat-footed (-1 Dex, +16 natural, -2 size)
**hp** 176 (16d10+96); fast healing 5
**Fort** +11, **Refl** +9, **Will** +12
**Feint** 31, **Demoralize** 28
**DR** 20/magic; **SR** 24
#### offense
**Speed** 40 ft.
**Melee** 2 slams +23 (1d8+13)
**Ranged** rock +13/+8/+3 (2d8+9)
**Space** 5 ft., **Reach** 10 ft.
**Special Attacks** stamp
**Spell-Like Abilities** (CL 10th; Concentration +11)
> **Constant**— see invisibility
> **At will**— fear (DC 15)
#### statistics
**Str** 29, **Dex** 8, **Con** 23, **Int** 5, **Wis** 15, **Cha** 13
**BAB** +16, **CMB** +22, **CMD** 31, **TA** +23, **RTA** +13
**Feats** [[Blind-fight]], [[Cleave]], [[Improved Bull Rush]], [[Improved Sunder]], [[Power Attack]]
**Skills** Acrobatics +15 (+4 when jumping), Perception +21, Sense Motive +21
**Languages**
#### special abilities
### Stamp (Ex)
By stamping its massive feet on the ground, a goristro can produce a shock wave that sends its foes careening off-balance. The shock lasts 1 round, during which time creatures on the ground within 60 feet of the goristro can't move or attack. Spellcasters within range must make successful Concentration checks (DC 20 + spell level) or lose any spells they try to cast. All creatures standing in range must make Reflex saves or fall down. Most structures on open ground and caverns underground collapse, dealing 8d6 points of damage to those caught within or beneath the rubble (Reflex DC 15 half). The goristro can stamp this way three times per day.