# Golem, Web
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<div class="grid-container"><div class="MON">Web Golem</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** +3
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 20, 12 touch, 17 flat-footed (+3 Dex, +8 natural, -1 size)
**hp** 91 (11d10+30); fast healing 5
**Fort** +3, **Refl** +6, **Will** +3
**Feint** —, **Demoralize** —
**DR** 10/adamantine
**Immune** construct traits, magic
**Weakness** vulnerable to fire
#### offense
**Speed** 30 ft., Climb 20 ft.; _spider climb_
**Melee** 2 slams +15 (2d10+5), bite +15 (1d6+5 plus poison)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** adhesive, quick bite
**Spell-Like Abilities** (CL 10th, Concentration +5)
> **3/day**— _web_
#### statistics
**Str** 20, **Dex** 17, **Con** —, **Int** —, **Wis** 11, **Cha** 1
**BAB** +11, **CMB** +17, **CMD** 30, **TA** +15, **RTA** +13
**Skills** Climb +13, Perception +0, Stealth +1 (+13 in webs)
**Racial Modifier** Stealth +12 (in webs)
#### special abilities
### Adhesive (Ex)
The webbing that makes up a web golem is extremely sticky, holding fast any creatures or items that touch it. A web golem automatically grapples any creature it hits with a slam attack. Such creatures cannot get free while the web golem functions without removing the web adhesive first. A web golem does not gain the grappled condition when it grapples a foe. A weapon that strikes web golem is stuck fast unless the wielder succeeds on a DC 20 Reflex save. A successful DC 20 Strength check is needed to pry off a stuck weapon, but each attempt provokes an attack of opportunity. Fire or acid damage causes the web golem's adhesive ability to stop functioning for 1d4 rounds, but the web golem can still grapple normally. A web golem can release a grappled creature normally or not grapple a foe it strikes if it wishes.
### Quick Bite (Ex)
A web golem can make a free bite attack against any creature it is grappling with.
### Immunity to Magic (Ex)
A web golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a web golem, as noted below.
* A grease spell slows it (as the _slow_ spell) for 2d6 rounds (no save)
* While within the area of a _web_ spell, a web golem fast healing improves by 5
### Poison (Ex)
Bite—Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The save DC is Constitution-based.
#### tactics
Like a spider, a web golem lurks on high ceilings out of reach of its prey, catching as many opponents as possible in its webs before descending to finish them off.
#### ecology
**Terrain** Any
**Organization** Solitary (often with a Huge monstrous spider) or gang (2–4 plus 2d4 Huge monstrous spiders)
**Treasure** None
**Advancement** 12–16 HD (Large); 17–22 HD (Huge)
A web golem is a construct entirely composed of thick layers of spider webbing. The body is only the roughest shape of a humanoid, with two arms, two legs, and a stumpy head, but little definition. Its long, powerful arms can reach up to 15 feet. The golem has eight multi faceted eyes and the poisonous fangs of a giant spider.
A web golem stands roughly 8 feet tall, and despite the gossamer nature of its webbing weighs 500 pounds. A web golem cannot speak and gives off no discernable scent.