# Golem, Spiderstone
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Spiderstone Golem</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">City of the Spider Queen</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Construct
**Init** +2
**Senses** darkvision 60 ft., low-light vision; **Perception** +18
#### defense
**AC** 26, 11 touch, 24 flat-footed (+2 Dex, +15 natural, –1 size)
**hp** 129 (18d10+30)
**Fort** +6, **Refl** +8, **Will** +6
**Feint** 28, **Demoralize** —
**DR** 15/adamantine; **SR** 29
**Immune** construct traits, magic
#### offense
**Speed** 50 ft., climb 50 ft.
**Melee** 4 slams +26 (1d6+9/19-20)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** berserk, fighting spirit, web (+19 ranged, DC 19, hp 18)
#### statistics
**Str** 20, **Dex** 15, **Con** —, **Int** 10, **Wis** 11, **Cha** 3
**BAB** +18, **CMB** +19, **CMD** +31, **TA** +22, **RTA** +19
**Feats** [[Cleave]], [[Critical Focus]], [[Critical Mastery]], [[Dodge]], [[Great Cleave]], [[Greater Penetrating Strike]]<sup>B</sup>, [[Greater Weapon Focus]] (slam)<sup>B</sup>, [[Greater Weapon Specialization]] (slam)<sup>B</sup>, [[Improved Critical]] (slam), [[Improved Initiative]], [[Improved Sunder]]<sup>B</sup>, [[Mobility]], [[Penetrating Strike]]<sup>B</sup>, [[Power Attack]]<sup>B</sup>, [[Sickening Critical]], [[Spring Attack]]<sup>B</sup>, [[Tiring Critical]], [[Weapon Focus]] (slam)<sup>B</sup>, [[Weapon Specialization]] (slam)<sup>B</sup>
**Skills** Climb +13, Perception +18
**SQ** combat prowess, webwalk
#### special abilities
### Berserk (Ex)
When a spiderstone golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. A divine spellcaster of a drow deity, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem's berserk chance to 0%.
### Combat Prowess (Ex)
A spiderstone golem gains bonus feats as if it where a fighter, and is considered a fighter for the purposes of qualifying for feats.
### Fighting Spirit (Ex)
A spiderstone golem gains a +4 racial bonus on attack rolls.
### Immunity to Magic (Ex)
A spiderstone golem is immune to all spells, spell-like abilities, and supernatural effects except Evocation spells and effects, and divine spells cast by drow divine spellcasters. Against such spells and effects, the golem's spell resistance still applies.
### Webwalk (Su)
Spiderstone golems can move freely through any normal or magical web, as if affected by a freedom of movement spell. They can walk along webs as if on solid ground.
#### Ecology
**Climate/Terrain:** Any underground
**Organization:** Solitary
**Treasure:** None
**Advancement:** 18–36 HD (Large)
A spiderstone golem is an obsidian construct with the combat prowess of a trained fighter. Animated by a demonic spirit from the Demonweb Pits, this creature is both more evil and more unpredictable than most other kinds of golem.
A spiderstone golem appears as a statue of a male four-armed drow, standing 9 feet tall and weighing 2,000 pounds. It is carved from obsidian, so it has a smooth, glassy surface marred by occasional
sharp fractures. When inactive, it usually stands with its arms folded across its chest.
### Combat
Spiderstone golems have an innate understanding of combat, and they conduct themselves in melee as if they were trained fighters. A spiderstone golem uses its four fists to pummel opponents and spits webs to entangle spellcasters and archers.
### Construction
A spiderstone golem’s body is chiseled from a single block of obsidian weighing at least 3,000 pounds. The golem costs 80,000 gp to create, which includes 1,000 gp for the body. Assembling the body requires a successful Craft (sculpting or masonry) check (DC 17).
The creator must be 16th level, able to cast divine spells, and have access to the Drow domain. Completing the ritual drains 1,600 XP from the creator and requires _geas/quest_, _limited wish_, _polymorph_, _web_,
_spider climb_, and _freedom of movement_.