# Golem, Sickstone >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d6 (×2) > >Melee/Ranged: +36/+23 > >Secondary: +31/+18 > >Multiattack: +34/+21 > >M/R_PA: +36/+23 > >2nd/PA: +31/+18 > >MA_PA: +34/+21 > >Itterative: 4 > > xDmg:: Str: +13; Str2: +19; StrOH: +6; StrPA: +13; StrPA2H: +19; StrPAOH: +6 > > xDCs:: Str: 35; Dex: 22; Con: 22; Int: 22; Wis: 22; Cha: 17 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Sickstone Golem</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Construct **Init** +0 **Perception** +0 #### defense **AC** 29, 9 touch, 29 flat-footed (+20 natural, –1 size) **hp** 150 (24d10+30) **Fort** +8, **Refl** +8, **Will** +8 **Feint** —, **Demoralize** — **Immune** magic #### offense **Speed** 20 ft. (cannot run), climb 20 ft. **Melee** 2 slams +36 (1d6+13 plus sickening touch) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** immunity to magic, nauseating aura, sicken stone and metal, sickening touch #### statistics **Str** 36, **Dex** 10, **Con** —, **Int** —, **Wis** 11, **Cha** 1 **BAB** +24, **CMB** +38, **CMD** 48, **TA** +36, **RTA** +23 **Skills** Climb +21, Perception +0 **Languages** #### special abilities ### Immunity to Magic (Ex) A sickstone golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A transmute rock to mud spell slows it (as the slow spell) for 1d6 rounds, with no saving throw, while transmute rock to sickstone heals it of all damage. Stone to flesh does not harm the golem, but it does make it vulnerable to any normal attack for the following round (this does not include spells, except for those that cause damage). ### Nauseating Aura (Su) The magical properties of the sickstone golem's poisonous body are enhanced and magnified when it is created. These sickening energies provide a silvery-green illumination to a 60-foot radius. Any living creature in this area must make a Fortitude saving throw (DC 22) each round or become nauseated for the duration of that round. A new saving throw must be made each round. ### Sicken Stone and Metal (Su) Any stone or metal object that strikes a sickstone golem (or any stone or metal creature that comes in contact with it) must make a Fortitude saving throw (DC 22) or become infused with the magical energies that course through the golem's body. Each time an object becomes infused with these energies, its hardness is permanently reduced by 1d6 points. If an object's hardness is reduced below 0, it crumbles to dust. A stone or metal creature also takes 1d6 points of permanent hit point loss each time it fails to resist this ability. Like most golems, the sickstone golem is a slow and lumbering creature. It lacks any sense of planning and simply lumbers up to its target and smashes at it with its arms until the foe is dead or victorious. When a sickstone golem is destroyed, the magical enhancements on its body fail and the resulting wash of magical energies cause the thing to crumble into inert silvery dust. ### Sickening Touch (Su) A living creature struck by a sickstone golem must make a Fortitude saving throw (DC 22) or take 1d6 points of permanent Constitution drain as the magical energies of the creature's sickstone body leach away life and energy. Stone or metal creatures struck by a sickstone golem are immune to this effect, but they may suffer from its ability to sicken stone and metal (see below).