# Golem, Serpentflesh
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >bite: 1d8 (×2)
> >Melee/Ranged: +14/+12
> >Secondary: +9/+7
> >Multiattack: +12/+10
> >M/R_PA: +14/+12
> >2nd/PA: +9/+7
> >MA_PA: +12/+10
> >Itterative: 3
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 19; Dex: 17; Con: 15; Int: 15; Wis: 15; Cha: 10
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Serpentflesh Golem</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Serpent Kingdoms</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Construct
**Init** +2
**Perception** +0
#### defense
**AC** 21, 11 touch, 19 flat-footed (+2 Dex, +10 natural, –1 size)
**hp** 85 (11d10+30)
**Fort** +3, **Refl** +5, **Will** +3
**Feint** —, **Demoralize** —
**DR** 10/adamantine
**Immune** magic; **Resist** fire 20
#### offense
**Speed** 40 ft.
**Melee** 2 slams +14 (1d6+4), bite +14 (1d6+4 plus poison)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** immune to magic, poison
#### statistics
**Str** 18, **Dex** 15, **Con** —, **Int** —, **Wis** 11, **Cha** 1
**BAB** +11, **CMB** +16, **CMD** 28, **TA** +14, **RTA** +12
**Skills** Perception +0
**Languages**
#### special abilities
### Immune to Magic (Ex)
A serpentflesh golem is immune to any spell or spell-Like Ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A magical attack that deals cold or fire damage slows a serpentflesh golem (as the slow spell) for 2d6 rounds, with no saving throw. A magical attack that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the serpentflesh golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a serpentflesh golem hit by a lightning bolt heals 3 points of damage if the attack would have dealt 11 points of damage. It gets no saving throw against attacks that deal electricity damage. A serpentflesh golem is more dexterous than most other golems, and it uses this speed to advantage in combat. It typically begins a battle with slam attacks using either its arms or its tail. It saves its bite attack for opponents that prove resistant to its raw brutality.
### Poison (Ex)
Bite—Injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.