# Golem, Rope
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +25/+17
> >Secondary: +20/+12
> >Multiattack: +23/+15
> >M/R_PA: +25/+17
> >2nd/PA: +20/+12
> >MA_PA: +23/+15
> >Itterative: 4
> > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +10; StrPA2H: +15; StrPAOH: +5
> > xDCs:: Str: 28; Dex: 20; Con: 18; Int: 18; Wis: 18; Cha: 13
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Rope Golem</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Dragon #302</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** +2
**Perception** +0
#### defense
**AC** 27, 11 touch, 25 flat-footed (+2 Dex, +16 natural, –1 size)
**hp** 110 (16d10+30)
**Fort** +5, **Refl** +7, **Will** +5
**Feint** —, **Demoralize** —
**DR** 10/adamantine
**Immune** magic
**Weakness** vulnerable to fire
#### offense
**Speed** 30 ft. (cannot run)
**Melee** 2 slams +25 (1d6+10 plus grab)
**Space** 5 ft., **Reach** 10 ft.
**Special Attacks** immunity to magic, rope whirlwind, strangle, unravel
#### statistics
**Str** 30, **Dex** 14, **Con** —, **Int** —, **Wis** 11, **Cha** 1
**BAB** +16, **CMB** +27, **CMD** 39, **TA** +25, **RTA** +17
**Skills** Perception +0
**Languages**
#### special abilities
### Immunity to Magic (Ex)
A rope golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. Animate rope causes 1d8 points of damage. A mending spell heals the rope golem of 2d8 points of damage.
### Rope Whirlwind (Ex)
The rope golem can extend a number of ropes and begin to spin, flailing everything in a 10-foot radius. Hits are resolved as slam attacks that do not allow the rope golem to use its improved grab ability. This does not provoke an attack of opportunity, and the rope golem can use this ability once every 1d4 rounds.
### Strangle (Ex)
When the rope golem grapples a living opponent, it can make a strangle attack as an attack action against the foe it grapples. The rope golem and its foe make an opposed grapple check (or the foe can oppose with an Escape Artist check). If the rope golem exceeds the foe's grapple check by 10 or more, it squeezes the breath from that opponent, suffocating the creature in addition to dealing constrict damage. The strangled creature immediately drops to 0 hit points after suffering constrict damage. On the following rounds, the rope golem can continue to suffocate the creature as a free action that requires no grapple check so long as the creature does not somehow escape the grapple. This causes the creature to drop to –1 hit points on the second round of suffocation and -10 on the third. When a rope golem grapples an unconscious creature (such as one that is being suffocated) it does not count as grappled and can make attacks and move about normally.
### Unravel (Ex)
Once per day, as a standard action, a rope golem can unravel its form to become a heap of tangled ropes that fills a 10-foot-by-10-foot area. While in this form, the rope golem cannot attack or move, but it gains fast healing 5. The rope golem can reform into its humanoid appearance as a full-round action. A rope golem is a ferocious combatant that tries to get in close with opponents before unleashing its rope whirlwind. If it is guarding a location or object, it typically unravels itself, appearing like a long-disused rope.
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