# Golem, Relief
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +23/+17
> >Secondary: +18/+12
> >Multiattack: +21/+15
> >M/R_PA: +18/+12
> >2nd/PA: +13/+7
> >MA_PA: +16/+10
> >Itterative: 4
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +16; StrPA2H: +24; StrPAOH: +8
> > xDCs:: Str: 25; Dex: 19; Con: 19; Int: 18; Wis: 20; Cha: 14
> > xFeat:: 7/9 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Relief Golem</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Dragon #334</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** +0
**Perception** +1
#### defense
**AC** 23, 9 touch, 23 flat-footed (+14 natural, -1 size)
**hp** 120 (18d10+30)
**Fort** +6, **Refl** +8, **Will** +7
**Feint** 29, **Demoralize** 29
**DR** 10/piercing or bludgeoning
**Immune** magic
#### offense
**Speed** 20 ft., burrow 20 ft.
**Melee** 2 slams +23 (slam 2d8+6/19-20)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** earth glide, freeze, immunity to magic
**Spell-Like Abilities** (CL 18th; Concentration +13)
> **At will**— meld with stone
#### statistics
**Str** 23, **Dex** 10, **Con** —, **Int** 8, **Wis** 12, **Cha** 1
**BAB** +18, **CMB** +20, **CMD** 30, **TA** +23, **RTA** +17
**Feats** [[Cleave]], [[Great Cleave]], [[Improved Critical]] (slam), [[Improved Natural Attack]] (slam), [[Improved Sunder]], [[Lightning Reflexes]], [[Power Attack]]
**Skills** Perception +1, Stealth +16
**Languages**
#### special abilities
### Earth Glide (Ex)
A burrowing relief golem can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing relief golem flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
### Freeze (Ex)
A relief golem melded with the wall receives a +20 circumstance bonus on Hide and Stealth checks the round after exiting, often allowing them to surprise intruders.
### Immunity to Magic (Ex)
A relief golem is immune to any spell or spell-Like Ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A stone to flesh spell cast on a relief golem prevents it from using its meld with stone and phase door ability and negates its damage reduction for 1 hour with no saving throw. A soften earth and stone cast upon a relief golem slows it (as per the spell slow) for 2d4 rounds with no saving throw. Casting transmute mud to rock on a relief golem heals it of all its lost hit points.