# Golem, Razor
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >Melee/Ranged: +25/+14
> >Secondary: +20/+9
> >Multiattack: +23/+12
> >M/R_PA: +25/+14
> >2nd/PA: +20/+9
> >MA_PA: +23/+12
> >Itterative: 4
> > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +10; StrPA2H: +15; StrPAOH: +5
> > xDCs:: Str: 28; Dex: 17; Con: 18; Int: 18; Wis: 18; Cha: 13
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Razor Golem</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** –1
**Perception** +0
#### defense
**AC** 28, 8 touch, 29 flat-footed (-1 Dex, +20 natural, –1 size)
**hp** 110 (16d10+30)
**Fort** +5, **Refl** +4, **Will** +5
**Feint** —, **Demoralize** —
**DR** 40/magic
**Immune** magic
**Weakness** vulnerable to bludgeoning, vulnerable to rust
#### offense
**Speed** 30 ft.
**Melee** 2 claws +25 (1d6+10)
**Space** 5 ft., **Reach** 10 ft.
**Special Attacks** razor wall, slashing touch, wounding
#### statistics
**Str** 30, **Dex** 9, **Con** —, **Int** —, **Wis** 11, **Cha** 1
**BAB** +16, **CMB** +27, **CMD** 36, **TA** +25, **RTA** +14
**Skills** Perception +0
**Languages**
#### special abilities
### Razor Wall (Su)
As a full-round action, a razor golem can separate itself into its component razor disks. This attack form duplicates the effect of a blade barrier spell (set vertically) as if cast by a 15th-level cleric, except that the razor golem can move at half speed while in this state. The razor golem can transform back into its previous state as another full-round action. While in wall form, the golem's Armor Class is unchanged, and it can be attacked normally. While in wall form, the golem can attack by merely moving through foe's spaces, which forces opponents to make Reflex saves (DC 18) or take damage from the blade barrier effect. The golem cannot make claw attack while in wall form.
### Slashing Touch (Ex)
If a razor golem makes a bull rush or grapples an opponent, the damage type is slashing rather than bludgeoning.
### Wounding (Ex)
The extremely keen edges of the razor golem's attacks cause wounds that bleed incessantly. If a razor golem damages a foe with its claw attacks, the victim bleeds for 1 point of damage per round thereafter in addition to the claw damage. Multiple wounds from the claws result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can be healed only by a successful Heal check (DC 15) or the application of any cure spell or other healing spell (heal, healing circle, and so on).