# Golem, Prismatic >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >incorporeal touchesMelee/Ranged: +19/+30 > >Secondary: +14/+25 > >Multiattack: +17/+28 > >M/R_PA: +19/+30 > >2nd/PA: +14/+25 > >MA_PA: +17/+28 > >Itterative: 4 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 20; Dex: 31; Con: 20; Int: 20; Wis: 20; Cha: 20 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Prismatic Golem</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NG Large Construct (good, incorporeal) **Init** +11 **Perception** +0 #### defense **AC** 36, 36 touch, 25 flat-footed (+16 deflection, +11 Dex, –1 size) **hp** 130 (20d10+30) **Fort** +6, **Refl** +17, **Will** +6 **Feint** —, **Demoralize** — **DR** 10/evil **Immune** magic #### offense **Speed** fly 50 ft. (perfect) **Melee** 2 incorporeal touches +30 (prismatic touch) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** prismatic body, prismatic touch #### statistics **Str** —, **Dex** 33, **Con** —, **Int** —, **Wis** 11, **Cha** 11 **BAB** +20, **CMB** +21, **CMD** 58, **TA** +19, **RTA** +30 **Languages** #### special abilities ### Prismatic Body (Su) A prismatic golem's body is comprised of scintillating colors. Creatures with 8 HD or fewer within 20 feet of a prismatic golem are blinded for 2d4 rounds by the flashing colors (no save). Any creature that touches a prismatic golem is treated as though the golem had hit it with its prismatic touch attack. A prismatic golem can be seen from miles away, and provides illumination as a daylight spell at all times. ### Prismatic Touch (Su) A prismatic golem attacks with luminous tendrils that extend from its body. A tendril's color is determined randomly, since the golem lacks the intelligence to choose colors on its own. The effect of the touch attack is based on the tendril's color, as shown on the following table. The save DCs are Charisma-based. d8ColorEffect1Red5d6 points of fire damage2Orange5d6 points of acid damage3Yellow5d6 points of electricity damage4Green10d6 points of damage (as disintegrate spell; Fortitude DC 20 half)5Blue5d6 points of cold damage6IndigoInsanity (as spell; Will DC 20 negates)7Violet5d6 points of sonic damage8White5d6 points of force damageImmunity to Magic (Ex): A prismatic golem is immune to any spell or spell-Like Ability that allows spell resistance. In addition, some spells and effects function differently against the creature, as noted here. A prismatic spray heals the golem of 3d8 points of damage +1 point per caster level (maximum 3d8+15). Contact with a prismatic wall or prismatic sphere also heals the golem in this way, and ends the spell's effect. Moral Code: Though unintelligent, a prismatic golem is imprinted with the moral code of its creator. It will cease to function on its controller's behalf if given any instructions that conflict with that moral code, regardless of whether the creator's ethics change. When commanded, a prismatic golem moves up to a foe and strikes him with its tendrils. The golem is disarmingly fast and elusive, so it never hesitates to distance itself from those who can hurt it.