# Golem, Mud
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +21/+13
> >Secondary: +16/+8
> >Multiattack: +19/+11
> >M/R_PA: +21/+13
> >2nd/PA: +16/+8
> >MA_PA: +19/+11
> >Itterative: 3
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 24; Dex: 16; Con: 17; Int: 17; Wis: 17; Cha: 12
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Mud Golem</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** -1
**Perception** +0
#### defense
**AC** 21, 8 touch, 22 flat-footed (-1 Dex, +13 natural, -1 size)
**hp** 105 (15d10+30)
**Fort** +5, **Refl** +4, **Will** +5
**Feint** —, **Demoralize** —
**DR** 10/adamantine and bludgeoning
**Immune** magic
#### offense
**Speed** 20 ft. (cannot run), swim 20 ft.
**Melee** 2 slams +21 (1d6+7)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** breath weapon, engulf, immune to piercing and slashing weapons, immunity to magic
#### statistics
**Str** 24, **Dex** 9, **Con** —, **Int** —, **Wis** 11, **Cha** 1
**BAB** +15, **CMB** +23, **CMD** 32, **TA** +21, **RTA** +13
**Skills** Perception +0, Swim +15
**Languages**
#### special abilities
### Breath Weapon (Su)
Once every 1d4 rounds of combat, a mud golem can spray slippery mud in a 15-foot cone as a free action. This spray deals no damage, but any creature within the area that fails a Reflex save (DC 16) is blinded for 1 round. In addition, this mud is very slippery. Any creature moving in the affected area must succeed at a DC 16 Acrobatics check or fall prone. The mud remains slippery for 1 hour before it dries out. Mud golems are immune to the blinding and slippery effects of their own and other mud golems' breath weapons.
### Engulf (Ex)
If a mud golem starts its turn with a creature grappled, it can attempt to trap that creature with its own muddy form. If it succeeds, the mud golem loses the grappled condition, the grappled creatures moves into the golems space and is no longer able to speak or breathe. If the engulfed creature succeeds in a combat maneuver or escape artist check, it is still grappled, and the mud golem regains the grappled condition.
### Immune to Piercing and Slashing Weapons (Ex)
Piercing and slashing weapons, even enchanted ones, deal no damage to a mud golem.
### Immunity to Magic (Ex)
A mud golem is immune to all spells, spell-Like Abilities, and supernatural effects, except as follows. A transmute mud to rock spell slows it (as the slow spell) for 2d6 rounds, with no saving throw, while transmute rock to mud heals all its lost hit points. A stone to flesh spell does not change the golem's structure, but it negates its damage reduction and immunity to piercing and slashing weapons for 1 round. Mud golems fight best from areas of mud where they can bury themselves in the muck to strike opponents from surprise. Shuffling on to more solid ground when necessary, a mud golem attempts to blind and slow foes with its mud spray and then engulf them.