# Golem, Hellfire
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +26/+21
> >Secondary: +21/+16
> >Multiattack: +24/+19
> >M/R_PA: +20/+15
> >2nd/PA: +15/+10
> >MA_PA: +18/+13
> >Itterative: 4
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +19; StrPA2H: +28; StrPAOH: +9
> > xDCs:: Str: 27; Dex: 22; Con: 20; Int: 21; Wis: 21; Cha: 22
> > xFeat:: 7/10 (3)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Hellfire Golem</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Fiend Folio pg. 88</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Construct
**Init** +2
**Perception** +21
#### defense
**AC** 27, 11 touch, 25 flat-footed (+2 Dex, +16 natural, -1 size)
**hp** 130 (20d10+30)
**Fort** +8, **Refl** +8, **Will** +7
**Feint** 31, **Demoralize** 31
**DR** 15/adamantine and good
**Immune** fire, magic; **Resist** acid 20, cold 20
#### offense
**Speed** 40 ft.
**Melee** 2 slams +27 (1d6+7/19-20 plus 2d6 hellfire)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** hellfire, immunity to magic
**Spell-Like Abilities** (CL 20th; Concentration +22)
> **At will**— burning hands, fireball, flare, produce flame
> **3/day**— flame strike
#### statistics
**Str** 25, **Dex** 14, **Con** —, **Int** 12, **Wis** 13, **Cha** 14
**BAB** +20, **CMB** +22, **CMD** 34, **TA** +26, **RTA** +21
**Feats** [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Great Fortitude]], [[Improved Critical]] (slam), [[Power Attack]], [[Weapon Focus]] (slam)
**Skills** Acrobatics +22 (+4 when jumping), Climb +27, Perception +21
**Languages**
#### special abilities
### Hellfire (Ex)
A hellfire golem burns with unearthly fire. Those hit by a hellfire golem's slam attack take 2d6 points of hellfire damage. Half of this damage is fire damage, while the other half results directly from unholy power and is therefore not lessened by protection against fire. Creatures hitting a hellfire golem with natural weapons or unarmed attacks take hellfire damage as though hit by the golem's slam attack.
### Immunity to Magic (Ex)
A hellfire golem is immune to all spells, spell-Like Abilities, and supernatural effects, except as follows. A quench spell seems to extinguish the flames, suffusing the golem's frame for 2d4 rounds, but it actually only halves the damage from its hellfire (negating the fire damage). A cold effect that deals more than 21 points of damage (after overcoming its cold resistance) slows it (as the slow spell) for 1d6 rounds, with no saving throw. A spell with the lawful or evil descriptor (such as order's wrath or unholy blight) breaks any slow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise deal. The golem is fully affected by spells with the chaotic or good descriptor, unless its construct traits make it immune to the spell's effects (it cannot be blinded by a holy aura, for example, because that effect allows a Fortitude save). As an extraplanar creature, a hellfire golem on the Material Plane can be driven back to its home plane by a dispel evil or dispel law spell (as well as by holy word or word of chaos), but it is not affected by banishment or dismissal since they are not good or chaotic spells. Golems are tenacious in combat and prodigiously strong as well. They are emotionless and cannot be provoked, hellfire golems are inherently cruel and love to torment their foes. A golem's creator can command it if the golem is within 60 feet and can see and hear its creator. If not under a command, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give a golem a simple program to govern its actions in his or her absence, such as 'Remain in an area and attack all creatures that enter' (or only a specific type of creature), 'Ring a gong and attack,' or the like.
#### ecology
**Terrain** Any
**Organization** Solitary
**Treasure** None
**Advancement** 21–30 HD (Large); 31–60 HD (Huge)
A hellfire golem is a construct from the infernal planes thatis crafted by devils for sheer destructive and pyromaniacdelight. It appears as a towering humanoid creature that seemsto be formed of brilliant lava covered with a crumbling blackcrust. Flames leap out from the cracks in its crusty skin andwreathe its body in infernal fire.Unlike most golems, a hellfire golem is reasonably intelli-gent, and it speaks and understands Infernal.CombatHellfire golems are not mindless, but neither are theysubtle. Their magical abilities involve burning things up,and their physical abilities lend themselves well to thesame approach.ConstructionA hellfire golem can be constructed only on the Nine Hellsof Baator or another lawful infernal plane (in the D&D cos-mology, this would include Acheron and Gehenna; seeManual of the Planes). The body is formed from special claysfound only on such planes, and it is suffused with unholyenergy from its plane of creation.The golem costs 125,000 gp to create, which includes2,000 gp for the construction of the body. Assembling thebody requires a Craft (sculpting) check (DC 20).