# Golem, Hellfire
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Hellfire Golem</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Fiend Folio pg. 88</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Construct (extraplanar)
**Init** +2
**Senses** darkvision 60 ft., low-light vision, see in darkness; **Perception** +25
#### defense
**AC** 27, 11 touch, 25 flat-footed (+2 Dex, +16 natural, -1 size)
**hp** 140 (20d10+30)
**Fort** +8, **Refl** +8, **Will** +7
**Feint** 31, **Demoralize** 31
**DR** 15/adamantine and good
**Immune** construct traits, fire, magic; **Resist** acid 20, cold 20
#### offense
**Speed** 40 ft.
**Melee** 2 slams +27 (1d6+7/19-20 plus 2d6 hellfire)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** hellfire (2d6)
**Spell-Like Abilities** (CL 20th, Concentration +22)
> **At will**— _burning hands_, _fireball_, _flare_, _produce flame_
> **3/day**— _flame strike_
#### statistics
**Str** 25, **Dex** 14, **Con** —, **Int** 12, **Wis** 13, **Cha** 14
**BAB** +20, **CMB** +22, **CMD** 34, **TA** +26, **RTA** +21
**Feats** [[Alertness]], [[Cleave]], [[Combat Reflexes]], [[Critical Focus]], [[Great Cleave]], [[Great Fortitude]], [[Improved Critical]] (slam), [[Improved Initiative]], [[Power Attack]], [[Weapon Focus]] (slam)
**Skills** Acrobatics +22, Climb +27, Perception +25
**Languages** Infernal
#### special abilities
### Hellfire (Ex)
A hellfire golem burns with unearthly fire. Those hit by a hellfire golem's slam attack take 2d6 points of hellfire damage. Half of this damage is fire damage, while the other half results directly from unholy power and is therefore not lessened by protection against fire.
Creatures hitting a hellfire golem with natural weapons or unarmed attacks take hellfire damage as though hit by the golem's slam attack.
### Immunity to Magic (Ex)
A hellfire golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
* A _quench_ spell seems to extinguish the flames, suffusing the golem's frame for 2d4 rounds, but it actually only halves the damage from its hellfire (negating the fire damage).
* A cold effect that deals more than 21 points of damage (after overcoming its cold resistance) slows it (as the slow spell) for 1d6 rounds, with no saving throw.
* A spell with the lawful or evil descriptor (such as order's wrath or unholy blight) breaks any slow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise deal.
* A hellfire golem is fully affected by spells with the chaotic or good descriptor, though its construct traits may make it immune to some or all of the spell's effects.
* _Dispel evil_, _dispel law_, _holy word_ or _word of chaos_ cast on a demonflesh golem on the Material Plane will send it back to its home plane (saves apply as normal).
#### ecology
**Terrain** Any
**Organization** Solitary
**Treasure** None
**Advancement** 21–30 HD (Large); 31–60 HD (Huge)
A hellfire golem is a construct from the infernal planes that is crafted by devils for sheer destructive and pyromaniacal delight. It appears as a towering humanoid creature that seems to be formed of brilliant lava covered with a crumbling black crust. Flames leap out from the cracks in its crusty skin and wreathe its body in infernal fire.
### Combat
Hellfire golems are not mindless, but neither are they subtle. Their magical abilities involve burning things up, and their physical abilities lend themselves well to the same approach.
### Construction
A hellfire golem can be constructed only on a Lawful Evil plane. The body is formed from special clays found only on such planes, and it is suffused with unholy energy from its plane of creation.
The golem costs 125,000 gp to create, which includes 2,000 gp for the construction of the body. Assembling the body requires a Craft (sculpting) check (DC 20). The creator must be 18th level and able to cast both
arcane and divine spells. Completing the ritual requires _burning hands_, _fireball_, _flame strike_, _flare_, _geas/quest_, _planar ally_, and _produce flame_.