# Golem, Hangman
>[!rimg]+
> ![[Placeholder2.png]]
*Two glowing eyes peer from this tall humanoid-shaped creature composed of twisted ropes.*
<div class="grid-container"><div class="MON">Hangman Golem</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** +2
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 27, 11 touch, 25 flat-footed (+2 Dex, +16 natural, -1 size)
**hp** 129 (18d10+30)
**Fort** +6, **Refl** +8, **Will** +6
**Feint** —, **Demoralize** —
**Defensive Abilities** unravel
**DR** 10/adamantine
**Immune** construct traits, magic
**Weakness** vulnerable to fire
#### offense
**Speed** 30 ft. (cannot run)
**Melee** 2 slams +25 (2d8+8 plus grab)
**Space** 10 ft., **Reach** 20 ft.
**Special Attacks** constrict (2d8+8 plus strangle), rope whirlwind
#### statistics
**Str** 26, **Dex** 14, **Con** —, **Int** —, **Wis** 11, **Cha** 1
**BAB** +18, **CMB** +27, **CMD** 39, **TA** +25, **RTA** +19
**Skills** Perception +0
#### special abilities
### Immunity to Magic (Ex)
A hangman golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a hangman golem, as noted below.
* An _animate rope_ spell hastens the golem (as if by the _haste_ spell) for 5 rounds.
* A _rope trick_ spell paralyzes the golem for 1 round (no save).
### Rope Whirlwind (Ex)
Every 1d4 rounds, a hangman golem can extend a number of ropes and spin, making a single slam attack against each creature within 10 feet. A hangman golem can't use its improved grab ability in conjunction with this ability.
### Strangle (Ex)
Whenever a hangman golem constricts an opponent, that creatures must succeed on a DC 19 fortitude or be dazed for 1 round. The save DC for the hangman golem's strangle ability is Constitution based.
### Unravel (Ex)
Once per day as a standard action, a hangman golem can unravel its form to become a heap of tangled ropes that fills a 10-foot-by-10 foot area. While in this form, a hangman golem cannot attack or move, but it gains fast healing 10. A hangman golem can reform into its humanoid appearance as a full-round action. A hangman golem is a ferocious combatant that tries to close with opponents before unleashing its rope whirlwind. If it is guarding a location or object, it typically unravels itself to appear like a long-disused rope to catch intruders by surprise.
#### tactics
A hangman golem is a ferocious combatant that tries to close with opponents before unleashing its rope whirlwind. If it is guarding a location or object, it typically unravels itself to appear like a long-disused rope to catch intruders by surprise.
#### ecology
**Terrain** Any
**Organization** Solitary or gang (2–4)
**Treasure** None
**Advancement** 19–27 HD (Large); 28–36 HD (Huge)
Also called rope golems, hangman golems are composed of numerous ropes that are twisted and wrapped into the shape of a humanoid figure.
A hangman golem stands almost twice the height of a normal human, and its face is only a rough outline, with two pure white globs of energy burning where the eyes would be.
A hangman golem cannot speak, but it expresses acknowledgement of commands with the twisting of ropes. Hangman golems stand 10 feet tall and weighs 600 pounds.