# Golem, Gloom
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >chainMelee/Ranged: +11/+9
> >Secondary: +6/+4
> >Multiattack: +9/+7
> >M/R_PA: +11/+9
> >2nd/PA: +6/+4
> >MA_PA: +9/+7
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 18; Dex: 16; Con: 14; Int: 14; Wis: 14; Cha: 16
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Gloom Golem</div>
<div class="CR">CR 7 (3,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Construct (evil)
**Init** +2
**Perception** +0
#### defense
**AC** 22, 11 touch, 20 flat-footed (+2 Dex, +11 natural, –1 size)
**hp** 70 (8d10+30)
**Fort** +2, **Refl** +4, **Will** +2
**Feint** —, **Demoralize** —
**DR** 10/good
**Immune** magic
#### offense
**Speed** 30 ft.
**Melee** 2 claws +11 (1d6+4 plus 1d6 cha) or spiked chain +11/+6 (2d6+6 plus 1d6 cha)
**Space** 10 ft., **Reach** 10 ft. (20 ft. with spiked chain)
**Special Attacks** crushing despair, touch of woe
#### statistics
**Str** 18, **Dex** 15, **Con** —, **Int** —, **Wis** 11, **Cha** 15
**BAB** +8, **CMB** +13, **CMD** 25, **TA** +11, **RTA** +9
**Skills** Perception +0
**Languages**
#### special abilities
### Crushing Despair (Su)
Creatures within 30 feet of a gloom golem who hear its incessant howl must succeed on a DC 16 Will save or take a –2 penalty on attack rolls, saving throws, skill checks, ability checks, and weapon damage rolls. This is a mind-affecting, compulsion, emotion effect. The Save DC is Charisma-based.
### Touch of Woe (Ex)
A creature wounded by a gloom golem ust succeed on a DC 16 Will save or take 1d6 points of Charisma drain. As the creature loses Charisma, it becomes more miserable and withdrawn until, at 0 Charisma, it collapses into a nightmare-filled coma. The save DC is Charisma-based.