# Golem, Gloom >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >chainMelee/Ranged: +11/+9 > >Secondary: +6/+4 > >Multiattack: +9/+7 > >M/R_PA: +11/+9 > >2nd/PA: +6/+4 > >MA_PA: +9/+7 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 18; Dex: 16; Con: 14; Int: 14; Wis: 14; Cha: 16 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Gloom Golem</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Construct (evil) **Init** +2 **Perception** +0 #### defense **AC** 22, 11 touch, 20 flat-footed (+2 Dex, +11 natural, –1 size) **hp** 70 (8d10+30) **Fort** +2, **Refl** +4, **Will** +2 **Feint** —, **Demoralize** — **DR** 10/good **Immune** magic #### offense **Speed** 30 ft. **Melee** 2 claws +11 (1d6+4 plus 1d6 cha) or spiked chain +11/+6 (2d6+6 plus 1d6 cha) **Space** 10 ft., **Reach** 10 ft. (20 ft. with spiked chain) **Special Attacks** crushing despair, touch of woe #### statistics **Str** 18, **Dex** 15, **Con** —, **Int** —, **Wis** 11, **Cha** 15 **BAB** +8, **CMB** +13, **CMD** 25, **TA** +11, **RTA** +9 **Skills** Perception +0 **Languages** #### special abilities ### Crushing Despair (Su) Creatures within 30 feet of a gloom golem who hear its incessant howl must succeed on a DC 16 Will save or take a –2 penalty on attack rolls, saving throws, skill checks, ability checks, and weapon damage rolls. This is a mind-affecting, compulsion, emotion effect. The Save DC is Charisma-based. ### Touch of Woe (Ex) A creature wounded by a gloom golem ust succeed on a DC 16 Will save or take 1d6 points of Charisma drain. As the creature loses Charisma, it becomes more miserable and withdrawn until, at 0 Charisma, it collapses into a nightmare-filled coma. The save DC is Charisma-based.