# Golem, Fungus >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d4 (×2) > >Melee/Ranged: +10/+5 > >Secondary: +5/+0 > >Multiattack: +8/+3 > >M/R_PA: +10/+5 > >2nd/PA: +5/+0 > >MA_PA: +8/+3 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 17; Dex: 12; Con: 13; Int: 13; Wis: 13; Cha: 8 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Fungus Golem</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Dragon #341</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Construct **Init** –1 **Senses** low-light vision; **Perception** +0 #### defense **AC** 16, 9 touch, 17 flat-footed (-1 Dex, +7 natural) **hp** 50 (6d10+20) **Fort** +2, **Refl** +1, **Will** +2 **Feint** —, **Demoralize** — **DR** 5/slashing **Immune** magic #### offense **Speed** 20 ft. (cannot run) **Melee** 2 slams +10 (1d4+4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** breath weapon, immunity to magic, infectious touch #### statistics **Str** 18, **Dex** 8, **Con** —, **Int** —, **Wis** 11, **Cha** 1 **BAB** +6, **CMB** +10, **CMD** 19, **TA** +10, **RTA** +5 **Skills** Perception +0 **Languages** #### special abilities ### Breath Weapon (Su) As a free action once every 1d4+1 rounds, an fungus golem can exhale a 15-foot cone of poisonous gas. This gas cloud persists for 1 round; any creature within the area when the golem creates it, or that passes through the cloud, is exposed to the cloud’s poisonous effects. This poison is magically created each time the golem uses this power. Breath weapon-inhaled; save Fort 13; frequency 1/round for 4 rounds; effect 1d4 Constitution damage; cure 2 saves. The save DC is Constitution-based. ### Immunity to Magic (Ex) A fungus golem is immune to any spell or spell-Like Ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below. Antiplant shell functions normally against fungus golems, remove disease renders the golem's infectious touch attack nonfunctional for 1d4 rounds, and neutralize poison prevents the golem from using its breath weapon for 1d6 rounds. While fungus golems have excellent strength and resilience, their real power comes from the toxins and spores hidden throughout their bodies. ### Infectious Touch (Ex) Any wound inflicted by the fungus golem becomes infected with spores and begins to fester. Any hit points lost to a fungus golem's slam attack does not heal naturally. A remove disease spell ends this effect and allows natural healing to occur.