# Golem, Fang >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >Melee/Ranged: +11/+10 > >Secondary: +6/+5 > >Multiattack: +9/+8 > >M/R_PA: +11/+10 > >2nd/PA: +6/+5 > >MA_PA: +9/+8 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 18; Dex: 17; Con: 14; Int: 14; Wis: 14; Cha: 9 > > xFeat:: —/0 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Fang Golem</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Monster Manual 4</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Construct **Init** +3 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 20, 12 touch, 17 flat-footed (+3 Dex, +8 natural, –1 size) **hp** 70 (8d10+30) **Fort** +2, **Refl** +5, **Will** +2 **Feint** —, **Demoralize** — **DR** 5/adamantine or bludgeoning **Immune** magic #### offense **Speed** 30 ft. **Melee** 2 claws +11 (1d6+4) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** death throes, immunity to magic, spikes, verdant surge #### statistics **Str** 19, **Dex** 17, **Con** —, **Int** —, **Wis** 11, **Cha** 1 **BAB** +8, **CMB** +13, **CMD** 26, **TA** +11, **RTA** +10 **Skills** Perception +0 **Languages** #### special abilities ### Death Throes (Ex) A fang golem explodes when it is destroyed. All creatures within 20 feet of the golem take 8d6 points of piercing damage (DC 14 Reflex for half). The save DC is Constitution-based. ### Immunity to Magic (Ex) A fang golem is immune to any spell or spell-Like Ability that allows spell resistance, except shout or greater shout and any orb of sound spell. Any magical attack against a fang golem that deals cold damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points, up to a maximum of twice its full normal hit point total. These temporary hit points last for up to 1 hour. A fang golem gets no saving throw against magical attacks that deal cold damage. ### Spikes (Ex) A fang golem can launch a volley of spikes to a range of 80 feet with no range increment. All targets must be within 30 feet of each other. A fang golem can use this ability up to five times in any 24-hour period. ### Verdant Surge (Su) Any creature hit by a fang golem's melee attack or spikes ability takes a –2 penalty on saving throws made to resist the effects of a druid spell or a spell or ability from a fey creature. This effect lasts for 1 minute.