# Golem, Equine >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Equine Golem</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Arms and Equipment Guide pg. 87</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Construct **Init** +1 **Senses** darkvision 60 ft., low-light vision; **Perception** +0 #### defense **AC** 15, 10 touch, 14 flat-footed (+1 Dex, +5 natural, –1 size) **hp** 60 (6d10+30) **Fort** +2, **Refl** +3, **Will** +2 **Feint** —, **Demoralize** — **DR** 5/magic **Immune** construct traits, magic #### offense **Speed** 50 ft. **Melee** bite +10 (1d8+5), 2 hooves +5 (1d6+2) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** shatter #### statistics **Str** 21, **Dex** 13, **Con** —, **Int** —, **Wis** 11, **Cha** 1 **BAB** +6, **CMB** +12, **CMD** 23, **TA** +10, **RTA** +6 #### special abilities ### Immunity to Magic (Ex) An equine golem is immune to spells and spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below: * A warp wood or wood shape spell slows it (as the slow spell) for 2d6 rounds. * A repel wood spell pushes it back normally, but if the golem resists the spell, it can hold its ground. This spell never splinters or breaks any part of the construct. ### Shatter (Sp) Three times per day, an equine golem can emit an ear-splitting whinny, which acts as a shatter spell cast by a 10th-level sorcerer. #### ecology **Terrain** Any land and underground **Organization** Solitary **Treasure** None **Advancement** 7–12 HD (Large) Equine golems are golems shaped as heavy warhorses instead of humanoids. An equine golem is faster and more agile than a regular golem, but less durable. The standard material used for golems is too heavy to make a good horse, and earth elementals are too plodding to make a swift mount. Instead, equine golems are crafted out of thick hardwood, and the animating spirit is an air elemental. Equine golems leave no scent. They creak quietly as they walk but can gallop tirelessly, moving at a full run for an entire day (180 miles per day with a light load). Because the golem doesn’t flex with the rider, however, riding one all day at a gallop is sore work. Riders who attempt to ride longer than 8 hours per day begin to feel the effects as if under a forced march. Since these mounts are constructs, they need no training. They simply do what their masters tell them to the best of their ability. ### Construction An equine golem ’s body must be carved from a single hardwood tree at least 100 years old. The golem costs 20,000 gp to create, which includes 400 gp for the body. Assembling the body requires a successful Craft (woodworking) check (DC 13). The creator must be 12th level and able to cast arcane spells. Completing the ritual requires _animate object_, _geas/quest_, _limited wish_, _phantom steed_, and _shatter_.