# Golem, Emerald
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +19/+12
> >Secondary: +14/+7
> >Multiattack: +17/+10
> >M/R_PA: +15/+8
> >2nd/PA: +10/+3
> >MA_PA: +13/+6
> >Itterative: 3
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +16; StrPA2H: +24; StrPAOH: +8
> > xDCs:: Str: 24; Dex: 17; Con: 16; Int: 16; Wis: 17; Cha: 11
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Emerald Golem</div>
<div class="CR">CR 12 (19,200 XP)</div>
<div class="SOU">Monster Compendium: Monsters of Faerûn</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** +1
**Senses** darkvision 60 ft.; **Perception** +13
#### defense
**AC** 27, 10 touch, 26 flat-footed (+1 Dex, +17 natural, –1 size)
**hp** 90 (12d10+30)
**Fort** +4, **Refl** +5, **Will** +5
**Feint** 23, **Demoralize** 23
**DR** 10/adamantine
**Immune** magic
#### offense
**Speed** 30 ft. (cannot run)
**Melee** 2 slams +19 (1d6+8)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** emerald gate, immunity to magic
#### statistics
**Str** 26, **Dex** 12, **Con** —, **Int** 10, **Wis** 12, **Cha** 1
**BAB** +12, **CMB** +17, **CMD** 28, **TA** +19, **RTA** +12
**Feats** [[Awesome Blow]], [[Cleave]], [[Improved Bull Rush]], [[Improved Sunder]], [[Power Attack]]
**Skills** Climb +20, Perception +13
**Languages**
#### special abilities
### Emerald Gate (Sp)
Once per day, an emerald golem can create an emerald circle upon the ground that functions like the teleportation circle spell. The gate lasts 1d6 rounds. and lead to a random location on the same plane. Unlike the teleportation circle spell, which requires the caster to have been at the target location, the golems' emerald gates appear capable of going anywhere that any other emerald golem has ever been, and are not necessarily safe or hospitible.
### Immunity to Magic (Ex)
Emerald golems are immune to all spells, spell-like abilities, and supernatural effects, except for the following: forceful hand, grasping hand, clenched fist, and crushing hand affect the emerald golem normally Furthermore, these spells treat the golem as if it weighed only 500 pounds. A shatter spell affects the emerald golem per the spell's standard effects. A mending spell heals all of the golem's damage.