# Golem, Dragonflesh
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >claws: 1d6 (×2)
> >wings: 1d6 (×2)
> >slapMelee/Ranged: +35/+29
> >Secondary: +30/+24
> >Multiattack: +33/+27
> >M/R_PA: +27/+21
> >2nd/PA: +22/+16
> >MA_PA: +25/+19
> >Itterative: 4
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +22; StrPA2H: +33; StrPAOH: +11
> > xDCs:: Str: 31; Dex: 25; Con: 25; Int: 22; Wis: 28; Cha: 28
> > xFeat:: 10/15 (5)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Dragonflesh Golem</div>
<div class="CR">CR 13 (25,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Construct
**Init** +0
**Senses** blindsight 150 ft.; **Perception** +7
**Aura** frightful presence (DC 28 Will, 30 ft.)
#### defense
**AC** 23, 9 touch, 23 flat-footed (+14 natural, –1 size)
**hp** 180 (30d10+30)
**Fort** +10, **Refl** +10, **Will** +13
**Feint** 47, **Demoralize** 43
**DR** 10/adamantine
**Immune** magic
#### offense
**Speed** 40 ft. (cannot run), fly 120 ft. (poor)
**Melee** bite +35 (1d8+6), 2 claws +35 (1d8+6), 2 wings +33 (1d8+3), tail slap +33 (1d8+9)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** immunity to magic
#### statistics
**Str** 22, **Dex** 11, **Con** —, **Int** 4, **Wis** 17, **Cha** 17
**BAB** +30, **CMB** +29, **CMD** 39, **TA** +35, **RTA** +29
**Feats** [[Alertness]], [[Cleave]], [[Great Cleave]], [[Hover]], [[Improved Bull Rush]], [[Improved Overrun]], [[Improved Sunder]], [[Power Attack]], [[Toughness]] (x2), [[Wingover]]
**Skills** Perception +7, Sense Motive +37
**Languages**
#### special abilities
### Immunity to Magic (Ex)
A drolem is immune to all spells, spell-like abilities, and supernatural effects, except as follows: Fire- and cold-based effects slow the monster (as the slow spell) for 2d6 rounds, with no saving throw. An electricity effect breaks any slow effect on the drolem and cures 1 point of damage for each 3 points of damage it would otherwise deal. For example, a drolem hit by a lightning bolt cast by a 5th-level wizard gains back 6 hit points if the damage total is 18. The drolem does not get a saving throw against electricity effects.