# Golem, Dragonflesh >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >wings: 1d6 (×2) > >slapMelee/Ranged: +35/+29 > >Secondary: +30/+24 > >Multiattack: +33/+27 > >M/R_PA: +27/+21 > >2nd/PA: +22/+16 > >MA_PA: +25/+19 > >Itterative: 4 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +22; StrPA2H: +33; StrPAOH: +11 > > xDCs:: Str: 31; Dex: 25; Con: 25; Int: 22; Wis: 28; Cha: 28 > > xFeat:: 10/15 (5) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Dragonflesh Golem</div> <div class="CR">CR 13 (25,600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Construct **Init** +0 **Senses** blindsight 150 ft.; **Perception** +7 **Aura** frightful presence (DC 28 Will, 30 ft.) #### defense **AC** 23, 9 touch, 23 flat-footed (+14 natural, –1 size) **hp** 180 (30d10+30) **Fort** +10, **Refl** +10, **Will** +13 **Feint** 47, **Demoralize** 43 **DR** 10/adamantine **Immune** magic #### offense **Speed** 40 ft. (cannot run), fly 120 ft. (poor) **Melee** bite +35 (1d8+6), 2 claws +35 (1d8+6), 2 wings +33 (1d8+3), tail slap +33 (1d8+9) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** immunity to magic #### statistics **Str** 22, **Dex** 11, **Con** —, **Int** 4, **Wis** 17, **Cha** 17 **BAB** +30, **CMB** +29, **CMD** 39, **TA** +35, **RTA** +29 **Feats** [[Alertness]], [[Cleave]], [[Great Cleave]], [[Hover]], [[Improved Bull Rush]], [[Improved Overrun]], [[Improved Sunder]], [[Power Attack]], [[Toughness]] (x2), [[Wingover]] **Skills** Perception +7, Sense Motive +37 **Languages** #### special abilities ### Immunity to Magic (Ex) A drolem is immune to all spells, spell-like abilities, and supernatural effects, except as follows: Fire- and cold-based effects slow the monster (as the slow spell) for 2d6 rounds, with no saving throw. An electricity effect breaks any slow effect on the drolem and cures 1 point of damage for each 3 points of damage it would otherwise deal. For example, a drolem hit by a lightning bolt cast by a 5th-level wizard gains back 6 hit points if the damage total is 18. The drolem does not get a saving throw against electricity effects.