# Golem, Demonflesh
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Demonflesh Golem</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">Fiend Folio pg. 86</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Construct (extraplanar)
**Init** +3
**Senses** darkvision 60 ft., low-light vision, see invisibility; **Perception** +1
#### defense
**AC** 33, 7 touch, 34 flat-footed (-1 Dex, +26 natural, -2 size)
**hp** 172 (24d10+40)
**Fort** +8, **Refl** +9, **Will** +9
**Feint** 35, **Demoralize** 35
**DR** 10/adamantine and good
**Immune** construct traits, electricity, magic; **Resist** acid 20, cold 20, fire 20
#### offense
**Speed** 50 ft., fly 100 ft. (average)
**Melee** slam +33 (1d8+10), claw +33 (1d8+10/19-20), tail lash +31 (1d6+5 plus daze)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** claw graft, fear gaze, whip tail graft
**Spell-Like Abilities** (CL 24th, Concentration +25)
> **3/day**— _darkness_, _poison_, _unholy aura_
> **1/day**— _destruction_, _horrid wilting_, _unholy blight_
#### statistics
**Str** 31, **Dex** 8, **Con** —, **Int** 8, **Wis** 12, **Cha** 13
**BAB** +24, **CMB** +29, **CMD** 38, **TA** +32, **RTA** +21
**Feats** [[Cleave]], [[Combat Reflexes]], [[Critical Focus]], [[Great Cleave]], [[Improved Critical]] (claw), [[Improved Initiative]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (claw), [[Weapon Focus]] (slam), [[Weapon Focus]] (tail lash)
**Skills** Climb +34, Perception +1
**Languages** Abyssal
#### special abilities
### Claw Graft (Ex)
A demonflesh golem's left arm can attack independently of the golem's control. It attacks once per round as a free action.
### Fear Gaze (Su)
Paralyzed for 1d4 rounds, 30 feet, Will DC 23 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.
### Immunity to Magic (Ex)
A demonflesh golem is immune to spells or spell-like abilities that allow spell resistance.
* A death effect slows it (as the slow spell) for 1d6 rounds, with no saving throw.
* A spell with the chaotic or evil descriptor (such as chaos hammer or unholy blight) breaks any slow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise deal.
* A demonflesh golem is fully affected by spells with the law or good descriptor, though its construct traits may make it immune to some or all of the spell's effects.
* _Dictum_, _dispel evil_, _dispel chaos_, or _holy word_ cast on a demonflesh golem on the Material Plane will send it back to its home plane (saves apply as normal).
### Whip Tail Graft (Ex)
Creatures who take damage from a demonflesh golem's tail attack must succeed on a DC 32 Fortitude save or be dazed for one round.
In addition, a demonflesh golem can direct its tail to attack one creature within 25 feet (rather than its standard 15 foot reach) as a standard action.
#### ecology
**Terrain** Any
**Organization** Solitary
**Treasure** None
**Advancement** 25–36 HD (Huge); 37–72 HD(Gargantuan)
The ultimate example of fiendish grafting, the demonflesh golem is a collection of demonic body parts assembled into a truly vile whole.
A demonflesh golem bears a superficial resemblance to a flesh golem. Its overall form is humanoid, with the addition of a pair of membranous wings and a long, thin tail. Its left arm is muscular and sinewy, with a large, clawed hand, while its right arm is more slender and ends in a heavy, bony hand. Its right leg is long and agile, while its left is thicker and heavier. Despite having a pronounced limp, the creature moves quickly and can climb and jump with remarkable ease. One eye is bright red and has a black iris, while the other is yellow with no visible iris, but it has a pupil shaped like a cat’s.
### Construction
A demonflesh golem can be constructed only in the Abyss or on another chaotic infernal plane. Assembly requires access to a variety of demon bodies and fiendish grafts,specifically including a claw fiendish arm, a fast fiendish leg, a fear fiendish eye, membranous fiendish wings, and a whip fiendish tail.
The golem costs 130,000 gp to create, which includes 1,000 gp for the construction of the body. Assembling the body requires a DC 15 Heal check and a DC 20 Knowledge (planes) check. The creator must be 18th level and able to cast both arcane and divine spells. Completing the ritual requires _darkness_,_ destruction_, _geas/quest_, _horrid wilting_, _planar binding_, _poison_, _unholy aura_, and _unholy blight_.