# Golem, Demonflesh >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Demonflesh Golem</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Fiend Folio pg. 86</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Construct (extraplanar) **Init** +3 **Senses** darkvision 60 ft., low-light vision, see invisibility; **Perception** +1 #### defense **AC** 33, 7 touch, 34 flat-footed (-1 Dex, +26 natural, -2 size) **hp** 172 (24d10+40) **Fort** +8, **Refl** +9, **Will** +9 **Feint** 35, **Demoralize** 35 **DR** 10/adamantine and good **Immune** construct traits, electricity, magic; **Resist** acid 20, cold 20, fire 20 #### offense **Speed** 50 ft., fly 100 ft. (average) **Melee** slam +33 (1d8+10), claw +33 (1d8+10/19-20), tail lash +31 (1d6+5 plus daze) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** claw graft, fear gaze, whip tail graft **Spell-Like Abilities** (CL 24th, Concentration +25) > **3/day**— _darkness_, _poison_, _unholy aura_ > **1/day**— _destruction_, _horrid wilting_, _unholy blight_ #### statistics **Str** 31, **Dex** 8, **Con** —, **Int** 8, **Wis** 12, **Cha** 13 **BAB** +24, **CMB** +29, **CMD** 38, **TA** +32, **RTA** +21 **Feats** [[Cleave]], [[Combat Reflexes]], [[Critical Focus]], [[Great Cleave]], [[Improved Critical]] (claw), [[Improved Initiative]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (claw), [[Weapon Focus]] (slam), [[Weapon Focus]] (tail lash) **Skills** Climb +34, Perception +1 **Languages** Abyssal #### special abilities ### Claw Graft (Ex) A demonflesh golem's left arm can attack independently of the golem's control. It attacks once per round as a free action. ### Fear Gaze (Su) Paralyzed for 1d4 rounds, 30 feet, Will DC 23 negates. This is a mind-affecting fear effect. The save DC is Charisma-based. ### Immunity to Magic (Ex) A demonflesh golem is immune to spells or spell-like abilities that allow spell resistance. * A death effect slows it (as the slow spell) for 1d6 rounds, with no saving throw. * A spell with the chaotic or evil descriptor (such as chaos hammer or unholy blight) breaks any slow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise deal. * A demonflesh golem is fully affected by spells with the law or good descriptor, though its construct traits may make it immune to some or all of the spell's effects. * _Dictum_, _dispel evil_, _dispel chaos_, or _holy word_ cast on a demonflesh golem on the Material Plane will send it back to its home plane (saves apply as normal). ### Whip Tail Graft (Ex) Creatures who take damage from a demonflesh golem's tail attack must succeed on a DC 32 Fortitude save or be dazed for one round. In addition, a demonflesh golem can direct its tail to attack one creature within 25 feet (rather than its standard 15 foot reach) as a standard action. #### ecology **Terrain** Any **Organization** Solitary **Treasure** None **Advancement** 25–36 HD (Huge); 37–72 HD(Gargantuan) The ultimate example of fiendish grafting, the demonflesh golem is a collection of demonic body parts assembled into a truly vile whole. A demonflesh golem bears a superficial resemblance to a flesh golem. Its overall form is humanoid, with the addition of a pair of membranous wings and a long, thin tail. Its left arm is muscular and sinewy, with a large, clawed hand, while its right arm is more slender and ends in a heavy, bony hand. Its right leg is long and agile, while its left is thicker and heavier. Despite having a pronounced limp, the creature moves quickly and can climb and jump with remarkable ease. One eye is bright red and has a black iris, while the other is yellow with no visible iris, but it has a pupil shaped like a cat’s. ### Construction A demonflesh golem can be constructed only in the Abyss or on another chaotic infernal plane. Assembly requires access to a variety of demon bodies and fiendish grafts,specifically including a claw fiendish arm, a fast fiendish leg, a fear fiendish eye, membranous fiendish wings, and a whip fiendish tail. The golem costs 130,000 gp to create, which includes 1,000 gp for the construction of the body. Assembling the body requires a DC 15 Heal check and a DC 20 Knowledge (planes) check. The creator must be 18th level and able to cast both arcane and divine spells. Completing the ritual requires _darkness_,_ destruction_, _geas/quest_, _horrid wilting_, _planar binding_, _poison_, _unholy aura_, and _unholy blight_.