# Golem, Blood Golem of Hextor
<div class="grid-container"><div class="MON">Blood Golem of Hextor</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Fiend Folio pg. 84</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
>[!rimg]+
> ![[Placeholder2.png]]
LE Large Construct
**Init** -1
**Senses** darkvision 60 ft., low-light vision; **Perception** +0
#### defense
**AC** 26, 8 touch, 27 flat-footed (+9 armor, -1 Dex, +9 natural, -1 size)
**hp** 85 (10d10+30)
**Fort** +3, **Refl** +2, **Will** +3
**Feint** —, **Demoralize** —
**DR** 10/adamantine
**Immune** construct traits, magic
**Weakness** blood dependency
#### offense
**Speed** 20 ft.
**Melee** 2 mwk heavy flails +16 (2d6+6) or 2 slams +15 (1d8+6, see text)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** blood siphon, whirlwind of death
#### statistics
**Str** 22, **Dex** 8, **Con** —, **Int** —, **Wis** 10, **Cha** 1
**BAB** +10, **CMB** +17, **CMD** 26, **TA** +15, **RTA** +8
**Skills** Perception +0
**SQ** blood reservoir
#### special abilities
### Blood Dependency (Ex)
Because a blood golem constantly leaks its own vital fluid, it must absorb blood from other creatures to continue functioning. The golem loses 5 hit points per day, regardless whether it is engaged in physical activity or merely stands motionless for the entire day. If the golem's armor is removed or destroyed, this loss increases to 10 hit points per day. If the golem reaches 0 hit points from blood leakage, it is destroyed, leaving only its armor.
### Blood Reservoir (Ex)
The reservoirs in the golem's armor hold blood equivalent to 20 points of Constitution, which is about as much as the capacity of two average human bodies. The golem can draw from this pool as a free action and heal 5 hit points per point of Constitution consumed.
### Blood Siphon (Su)
A blood golem can suck the blood out of a helpless creature or dead body, rather than draining its own blood reservoir. Draining blood in this manner is a full round action that deals 1 point of Constitution damage, and heals the golem 5 hit points. Creatures dead for more than one hour cannot be used to fill the reservoir of a blood golem.
### Immunity to Magic (Ex)
A blood golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.
* A _gentle repose_ spell acts as a _slow_ spell for 3 rounds with no saving throw.
* Conjuration (healing) spells restore 1 hit point of damage per caster level.
* A magical attack that deals desiccation damage deals half damage to the blood golem.
* A blood golem is affected normally by rust attacks, such as those of a rust monster or a _rusting grasp_ spell.
### Whirlwind of Death (Ex)
A blood golem can spin its upper body and cause its flails to rotate at high speed. This ability allows it to attack all creatures within its reach as if it had the [[Whirlwind Attack]] feat. In the round after the golem performs this maneuver, it can take only a single attack or move action.
#### ecology
**Terrain** Any
**Organization** Solitary or gang (2–4)
**Gear** Large +1 full plate, masterwork heavy flail
**Treasure** Large +1 full plate, masterwork heavy flail
**Advancement** 11–20 HD (Large); 21–30 HD (Huge)
The blood golems of Hextor are foul constructs made of the coagulated blood of sacrificial victims.
Girded in magic armor and bearing masterwork weapons, they bring deathto the enemies of the faith. Without its armor, a blood golem looks like a vaguely humanoid shape made out of thickened red and black blood. It constantly leaks blood wherever it goes and is often surrounded by swarms of flies and other flying vermin that dine on its leavings.
Although the church of Hextor once was satisfied with this raw form, recently the creators of these golems have added a final step in which they seal the golem in a custom-made suit of +1 full plate with masterwork heavy flails fused to each of its arms. This suit of armor includes two spherical reservoirs on the shoulders that store more blood to fuel the creature. Metal pipes and valves convey the creature’s blood within the armor, but the seals are imperfect and it still leaks fluid.
Because it is a construct, a blood golem can remain motion-less in one place for days, although it requires fresh blood on a regular basis. This requirement makes it a poor guardian for remote places that do not have many visitors.
### Combat
A blood golem is straightforward in combat: It simply lashes out at its foes with its heavy flails, which are actually parts of its body. It is a cruel and malicious combatant, in that it apparently derives satisfaction from slaying enemies despite its lack of true intelligence.
### Construction
A blood golem’s semisolid body is created from the blood of16 Medium-size humanoids sacrificed to Hextor. The golem costs 50,000 gp to create.
Extracting the blood from the sacrificial victims requires a Heal check (DC 15). The creatormust be 14th level and able to cast divine spells. Completing the creation requires _animate object_, _bull’s strength_, _gentle repose_, and _heal_. The magic armor of the golem costs the standard amount for its kind, except that the materials cost for the masterwork full plate costs more than the normal amount because of the larger size and special requirements of the golem’s physiology (total cost for the armor is 4,150 gp). The master-work flails cost 315 gp each.
Blood golems can be built with more powerful armors or weapons.