# Glitterhaunt >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gemlancesMelee/Ranged: +11/+5 > >Secondary: +6/+0 > >Multiattack: +9/+3 > >M/R_PA: +9/+3 > >2nd/PA: +4/-2 > >MA_PA: +7/+1 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 21; Dex: 15; Con: 21; Int: 18; Wis: 16; Cha: 21 > > xFeat:: 5/6 (1) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Glitterhaunt</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Medium Fey (earth) **Init** –1 **Perception** +15 #### defense **AC** 21, 9 touch, 22 flat-footed (-1 Dex, +12 natural) **hp** 96 (12d6+60) **Fort** +11, **Refl** +7, **Will** +8 **Feint** 25, **Demoralize** 22 **DR** 10/cold iron; **SR** 19 **Immune** acid, fire; **Resist** cold 10 #### offense **Speed** 30 ft., burrow 30 ft. **Melee** 4 gemlances +12 (1d6+5/x4) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** absorb metal, earth glide, gemlance, prismatic flash, shardburst #### statistics **Str** 21, **Dex** 8, **Con** 20, **Int** 14, **Wis** 11, **Cha** 21 **BAB** +6, **CMB** +9, **CMD** 18, **TA** +11, **RTA** +5 **Feats** [[Blind-fight]], [[Great Fortitude]], [[Improved Initiative]], [[Power Attack]], [[Weapon Focus]] (gemlance) **Skills** Climb +20, Diplomacy +20, Knowledge (dungeoneering) +14, Knowledge (geography) +17, Knowledge (nature) +17, Perception +15, Sense Motive +15, Stealth +14 **Languages** #### special abilities ### Absorb Metal (Su) As an immediate action, a glitterhaunt can absorb forged metal into its body to heal damage. The glitterhaunt can make a touch attack to absorb the metal of weapon (treat this as a sunder attempt), or it can attune its body to absorb a forged metal weapon that strikes it. The weapon takes 4d6 points of damage, and the glitterhaunt is healed for the same amount. A weapon that is destroyed with this ability is shattered and the pieces are absored into the glitterhaunt's body. A glitterhaunt cannot affect an object that weighs more than 10 pounds. ### Earth Glide (Ex) A burrowing glitterhaunt can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing glitterhaunt flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. ### Gemlance (Ex) A glitterhaunt attacks by forming long, thin crystalline spines from its body with sudden and powerful force. As a full attack action, a glitterhaunt can strike with four of these gemlances; a successful critical hit with a gemlance inflicts x4 damage. Against more powerful foes, a glitterhaunt prefers to use its spells or special attacks. ### Prismatic Flash (Su) Once per day, as a standard action, a glitterhaunt can create a flash of multicolored energy that duplicates the effects of a prismatic spray. All creatures in a 20-foot burst centered on the glitterhaunt are affected. Saving throws, when applicable, are DC 21; this save DC is Constitution-based. ### Shardburst (Su) Once every 1d4 rounds, a glitterhaunt can generate a lacerating spray of jagged, razor-sharp crystals from its body. The crystals explode in a 40-foot burst around the glitterhaunt, dealing 6d6 points of slashing damage to all creatures in the area. A successful Reflex save (DC 21) halves the damage done. The save DC is Constitution-based.