# Glimmerfolk >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >longsword: 1d8 (19-20/×2) > >longbow: 1d8 (×3) > >Melee/Ranged: +1/+1 > >Secondary: -4/-4 > >Multiattack: -1/-1 > >M/R_PA: +1/+1 > >2nd/PA: -4/-4 > >MA_PA: -1/-1 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 10; Dex: 10; Con: 11; Int: 10; Wis: 10; Cha: 9 > > xFeat:: 1/1 (0) > > xClasSkil:: Climb, Handle Animal, Perception, Perform, Ride, Sense Motive, Stealth > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Glimmerfolk</div> <div class="CR">CR 1/2 (200 XP)</div> <div class="SOU">Dragon #321</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Outsider (native) **Init** +0 **Perception** +0 #### defense **AC** 15, 10 touch, 15 flat-footed (+4 armor, +1 shield) **hp** 6 (1d10+1) **Fort** +1, **Refl** +2, **Will** +2 **Feint** 14, **Demoralize** 11 #### offense **Speed** 30 ft. **Melee** longsword +1 (1d8/19-20) **Ranged** longbow +1 (1d8/x3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** nimlis #### statistics **Str** 11, **Dex** 11, **Con** 12, **Int** 10, **Wis** 11, **Cha** 8 **BAB** +1, **CMB** +1, **CMD** 11, **TA** +1, **RTA** +1 **Feats** [[Improved Initiative]] **Skills** Climb +1, Handle Animal +0, Perception +0, Perform +0 (sing), Ride +1, Sense Motive +4, Stealth +4 **Languages** #### special abilities ### Nimlis (Sp) All adult glimmerfolk have three globes of immaterial colored light, about 2 inches in diameter, which float within 1 foot of them at all times, These lights are called nimlis and are an extension of a glimmerfolk's life force. Nimlis slowly orbit glimmerfolk in random paths, usually just above their shoulders. Nimlis are a natural part of the glimmerfolks' existence and are thought of in the same terms most races consider hair color. A nimli glows with a constant light equivalent to a candle. Since several lights usually surround them, glimmerfolk suffer a –2 penalty on Stealth checks for each nimli they have active, Nimlis do not interfere with spells such as mirror image or invisibility.As a standard action, a glimmerfolk can use one or more of her nimlis to cast a spell. Doing so causes the nimli to 'burn out,' fading from existence until the glimmerfolk has a chance to rest for at least 8 hours. After that time, any used nimlis reappear. A glimmerfolk using one of her nimlis can reproduce the effects of the spells dancing lights, daze, or flare. By using two nimlis. a glimmerfolk can cast color spray or magic missile. By burning all three nimlis, a glimmerfolk can cast mirror image.