# Glasspane Horror
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d6 (×2)
> >Melee/Ranged: +9/+7
> >Secondary: +4/+2
> >Multiattack: +7/+5
> >M/R_PA: +7/+5
> >2nd/PA: +2/+0
> >MA_PA: +5/+3
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 18; Dex: 16; Con: 18; Int: 14; Wis: 15; Cha: 14
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Glasspane Horror</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Dragon #89</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Aberration (shapechanger)
**Init** +2
**Senses** tremorsense 60 ft.; **Perception** +12
#### defense
**AC** 21, 11 touch, 19 flat-footed (+2 Dex, +10 natural, -1 size)
**hp** 64 (8d8+32)
**Fort** +6, **Refl** +6, **Will** +7
**Feint** 19, **Demoralize** 19
**DR** 5/magic
**Immune** color-based spells or effects, electricity, light, pattern spells
#### offense
**Speed** 30 ft.
**Melee** 2 slams +10 (1d6+4)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** blinding light, multiple forms, spectrum immunity
#### statistics
**Str** 18, **Dex** 14, **Con** 19, **Int** 11, **Wis** 13, **Cha** 10
**BAB** +6, **CMB** +9, **CMD** 21, **TA** +9, **RTA** +7
**Feats** [[Lightning Reflexes]], [[Power Attack]], [[Weapon Focus]] (slam)
**Skills** Appraise +8, Perception +12, Sense Motive +9, Stealth +11
**Languages**
#### special abilities
### Blinding Light (Su)
Once per round as a standard action, the glasspane horror can emit a burst of light that blinds all creatures within a 30 feet. Creatures in the area must succeed at a DC 16 Fortitude save or be blinded for 1d4 minutes. The horror can use this ability only when it is in humanoid form. This is a Charisma-based save DC that includes a +2 racial bonus.
### Multiple Forms (Su)
As a standard action once per round, the glasspane horror can shift into one of three different forms. Glasspane: The horror can assume the shape of a pane of glass that measures 10 feet by io feet by 1 inch. It can take any other shape with a total of 10 cubic feet and a minimum dimension (height, width, depth) of 1 inch. The glasspane horror is utterly inert in this form, and typically it masquerades as a large window within a frame. It cannot move or take any actions other than to shift into a different form. The horror gains a +20 bonus on Stealth checks while in this form, and it ignores the standard size penalty on its check. Only the keenest eyes can note the tiny, telling signs of the horror's presence. Glistening Cloud: In this form, the glasspane horror becomes a whirlwind of fine, metallic sand. It is approximately 10 feet wide in this form and 10 feet tall. It moves along the ground at its normal movement rate, but never provokes attacks of opportunity for movement unless it attempts to trample a creature. While in this form, the horror gains the ability to trample for 2d6+6 damage. As it enters a creature's space, its whirling, stinging dust slices into its foes. Nonmagical physical attacks against the horror have a 50% chance of failing to do any damage while it is in this form. Magic weapons and spells affect it as normal. Humanoid: In humanoid form, the glasspane horror appears as a crystalline creature. It gains the full benefits of the abilities and attributes listed in its stat block above.
### Spectrum Immunity (Ex)
The glasspane horror is immune to all illusion (pattern) spells, spells with the words color or prismatic in their names, and spells with the light subtype.