# Glacierdrak
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 4d6 (×2)
> >claws: 2d8 (×2)
> >Melee/Ranged: +54/+35
> >Secondary: +49/+30
> >Multiattack: +52/+33
> >M/R_PA: +42/+23
> >2nd/PA: +37/+18
> >MA_PA: +40/+21
> >Itterative: 4
> > xDmg:: Str: +18; Str2: +27; StrOH: +9; StrPA: +42; StrPA2H: +63; StrPAOH: +21
> > xDCs:: Str: 50; Dex: 31; Con: 45; Int: 29; Wis: 35; Cha: 37
> > xFeat:: 14/22 (8)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Glacierdrak</div>
<div class="CR">CR 28 (4,915,200 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Colossal Dragon
**Init** –1
**Senses** darkvision 60 ft., low-light vision; **Perception** +50
**Aura** frightful presence (DC 37 Will, 500 ft.)
#### defense
**AC** 34, 1 touch, 35 flat-footed (-1 Dex, +33 natural, –8 size)
**hp** 836 (44d12+572)
**Fort** +37, **Refl** +23, **Will** +27
**Feint** 57, **Demoralize** 57
**SR** 39
#### offense
**Speed** 40 ft., burrow 40 ft., climb 40 ft.
**Melee** bite +70 (4d6+18/19-20 plus 1d6), 2 claws +70 (4d6+18)
**Space** 30 ft., **Reach** 20 ft. (30 ft. with bite)
**Special Attacks** freezing gaze, ice glide, stunning strike
#### statistics
**Str** 47, **Dex** 8, **Con** 36, **Int** 4, **Wis** 16, **Cha** 20
**BAB** +44, **CMB** +58, **CMD** 67, **TA** +54, **RTA** +35
**Feats** [[Awesome Blow]], [[Blind-fight]], [[Cleave]], [[Great Cleave]], [[Greater Weapon Focus]] (bite), [[Improved Bull Rush]], [[Improved Critical]] (bite), [[Improved Initiative]], [[Improved Overrun]], [[Improved Sunder]], [[Multiattack]], [[Overwhelming Critical]], [[Power Attack]], [[Weapon Focus]] (bite)
**Skills** Climb +73, Perception +50, Stealth +38
**Languages**
#### special abilities
### Freezing Gaze (Su)
A glacierdrak's gaze has the terrible power to freeze opponents solid. This gaze weapon has a range of 120 feet, and any creature that succumbs to it immediately takes 6d6 points of temporary Dexterity damage as its limbs and muscles freeze. A successful Fortitude save (DC 37) negates the Dexterity damage for that round. The save DC is Charisma-based. When a creature with 0 Dexterity (or no Dexterity) is subjected to the gaze again, it takes temporary Constitution damage instead of Dexterity damage. Creatures killed in this manner are permanently frozen solid; even application of fire cannot thaw them. A frozen creature cannot be brought back to life by raise dead. Creatures that are immune to cold are immune to this attack, but those with resistance to cold are affected fully. Creatures with cold vulnerability take a –4 penalty on the saving throw.
### Ice Glide (Su)
A glacierdrak can move through frozen liquid as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, and it does not create any ripple or other signs of its presence. A glacierdrak cannot burrow through other solid materials.
### Stunning Strike (Ex)
Any creature that is critically hit by a glacierdrak's bite or claw attack must succeed at a DC 50 Fortitude saving throw or be stunned for 2d6 rounds. The save DC is Strength-based.