# Giant, Shadow >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Shadow Giant</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Fiend Folio pg. 82</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Huge Humanoid (giant) **Init** +7 **Senses** blindsight 60 ft., low-light vision; **Perception** +15 #### defense **AC** 28, 11 touch, 25 flat-footed (+3 Dex, +17 natural, -2 size) **hp** 225 (18d8+144) **Fort** +19, **Refl** +11, **Will** +8 **Feint** 25, **Demoralize** 30 **Defensive Abilities** rock catching **Weakness** light sensitivity #### offense **Speed** 50 ft. **Melee** morningstar +24/+19/+14 (2d8+19) **Ranged** mighty composite shortbow +14/+9/+4 (2d6+4) or rock +15 (2d6+13) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** death attack (DC 19), sneak attack (+4d6) **Spell-Like Abilities** (CL 18th, Concentration +22) > **At will**— _blur_, _deeper darkness_, _shades_, _shadow evocation_, _shadow walk_ #### statistics **Str** 36, **Dex** 17, **Con** 26, **Int** 11, **Wis** 14, **Cha** 19 **BAB** +13, **CMB** +24, **CMD** 37, **TA** +24, **RTA** +14 **Feats** [[Alertness]], [[Cleave]], [[Combat Reflexes]], [[Improved Initiative]], [[Lightning Reflexes]], [[Point Blank Shot]], [[Power Attack]], [[Precise Shot]], [[Skill Focus]] (Stealth) **Skills** Diplomacy +13, Perception +15, Stealth +27 (+31 in dim illumination or darker) **Languages** Giant **Racial Bonus** +4 Stealth (+8 in areas of dim illumination or darker) **SQ** hide in plain sight (near shadows) #### special abilities ### Hide in Plain Sight (Su) As long as a shadow giant is within 10 feet of some sort of shadow, it can hide itself from view in the open without anything to actually hide behind. It cannot, however, hide in its own shadow. #### ecology **Terrain** Any land and underground **Organization** Solitary, pair, or family (2–8 plus 35% noncombatants plus 1 sorcerer of 7th–10th level) **Treasure** Double **Advancement** By character class Among the crude and simple-minded giant races, shadow giants possess a unique aspect: subtlety. They are feared and hated even by other giants, since they have a reputation for being murderers, thieves, and assassins against their own kind. They dwell in particularly dark areas, including those that are known to border the Plane of Shadow. A shadow giant stands around 20 feet tall and weighs around4,000 pounds. It is thin and wiry, with gaunt features. However, despite its emaciated appearance, it is very strong and fit. Males always have pure white hair, while females’ tresses are always pitch black. The eyes of a shadow giant are the color of a starless void. Shadow giants dress in elegant, if grim, clothing that is predominately black and blood red. A shadow giant’s bag contains 1d2 rocks, 1d6+4 mundane items, and the giant’s personal possessions. Personal possessions usually include exquisite sculptures, gem-stones, and artwork. ### Shadow Giant Society Even among the normally xenophobic giant race, shadow giants are incredibly reclusive and distrusting. They prefer a solitary existence, though some band together out of necessity. The rare shadow giant that settles down typically makes its lair underground. Shadow giants are more cerebral and inquisitive than other giants, and they seek out knowledge as much as they do wealth. They have no compunctions about murder, and they have been known to contract out their services to kill other giants. Because of this reputation, most giants attack shadow giants on sight—storm giants in particular despise them. ### Combat Shadow giants are nimble and elusive. They strike from darkness before retreating back into it. They rarely attack directly and prefer ranged attacks to melee. Shadow giants attack anyone who uses a daylight spell first, and then they go after anyone else using alternate light sources. They use their deeper darkness ability before moving into close combat.