# Giant, Sand
>[!rimg]+
> ![[Placeholder2.png]]
*This dark-skinned giant looks like an oversized, muscular human with tan hair and eyes.*
<div class="grid-container"><div class="MON">Sand Giant</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Humanoid (earth, fire, giant)
**Init** +5
**Senses** low-light vision; **Perception** +10
#### defense
**AC** 28, 14 touch, 23 flat-footed (+3 armor, +5 Dex, +11 natural, -1 size)
**hp** 143 (15d8+75)
**Fort** +14, **Refl** +12, **Will** +10
**Feint** 24, **Demoralize** 28
**Defensive Abilities** heat shimmer
**Immune** fire
**Weakness** vulnerable to cold
#### offense
**Speed** 40 ft., burrow 10 ft.
**Melee** scimitar +19/+14/+9 (1d8+8/15-20)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** sand blast
**Spell-Like Abilities** (CL 15th, Concentration +16)
> **1/day**— _meld into stone_, _statue_
#### statistics
**Str** 27, **Dex** 21, **Con** 21, **Int** 10, **Wis** 16, **Cha** 12
**BAB** +11, **CMB** +20, **CMD** 35, **TA** +18, **RTA** +15
**Feats** [[Cleave]], [[Combat Reflexes]], [[Critical Focus]], [[Improved Critical]] (scimitar), [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]], [[Weapon Focus]] (scimitar)
**Skills** Knowledge (nature) +7, Perception +10, Stealth +10 (+18 in deserts), Survival +13 (+21 in deserts)
**Racial Modifiers** +8 Stealth, +8 Survival
**Languages** Common, Giant
#### special abilities
### Heat Shimmer (Su)
In areas of normal or bright light, in very hot conditions (90° F or hotter), a sand giant is surrounded by a shimmering effect that grants a 20% miss chance. A sand giant can suppress or resume this ability as a free action.
### Sand Blast (Ex)
Using its sand blaster, a sand giant creates a 10-foot cone of sand, inflicting 1d8 points of damage to creatures in the area (Reflex DC 22 half). Living creatures that fail their saves are tormented by itching skin and burning eyes, imposing a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based. A sand giant can reload its sand blaster as a full-round action.
#### tactics
A sand giant usually prepares for combat by digging into the sand and hiding to lure its opponents in close, readying its sand blaster to spray its enemies. In close com bat, a sand giant wields its mighty scimitar.
#### Gear
**Combat Gear**
> sand blaster, scimitar
#### ecology
**Terrain** Warm deserts
**Organization** Solitary, gang (2–5), band (6–9 plus 35% noncombatants), settlement (10–40 plus 1 monarch and 3–4 fighters of 3rd–5th level)
**Treasure** Standard
**Advancement** By character class
Disciplined and cautious, sand giants are respected, honorable desert-dwellers.
A sand giant’s hair can be black, brown, tan, or blond, and its eyes usually match its hair color. Its skin ranges from a deep chocolate brown to pale beige.
Sand giants prefer loose, light garments in colors that harmonize with their desert landscape, such as sandy beige, white, dusty red, and khaki. They avoid wearing bulky or metal armor, preferring leather or studded leather in the hot desert.
An adult male is about 12 feet tall and weighs about 2,000 pounds. Females are slightly larger and heavier, but otherwise identical with males. Sand giants can live to be 250 years old.
### Sand Blaster
A sand blaster is a wide, long tube filled with packed sand. When blown forcefully by a large or larger creature, it creates a 10-foot cone of sand, inflicting 1d8 points of damage. Living creatures that fail their saves are tormented by itching skin and burning eyes, imposing a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based. A sand blaster uses 5 pounds of sand as ammunition, and packing a sand blaster with one charge of ammunition is a full-round action. A sand blaster costs 30 gp.