# Giant, Mountain
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >giant clubMelee/Ranged: +30/+14
> >Secondary: +25/+9
> >Multiattack: +28/+12
> >M/R_PA: +24/+8
> >2nd/PA: +19/+3
> >MA_PA: +22/+6
> >Itterative: 4
> > xDmg:: Str: +16; Str2: +24; StrOH: +8; StrPA: +28; StrPA2H: +42; StrPAOH: +14
> > xDCs:: Str: 41; Dex: 25; Con: 38; Int: 23; Wis: 25; Cha: 23
> > xFeat:: 10/15 (5)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Mountain Giant</div>
<div class="CR">CR 26 (2,457,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Colossal Humanoid (earth, giant)
**Init** +0
**Senses** darkvision 60 ft., scent; **Perception** +4
#### defense
**AC** 31, 2 touch, 31 flat-footed (+29 natural, –8 size)
**hp** 510 (30d8+390)
**Fort** +30, **Refl** +10, **Will** +10
**Feint** 32, **Demoralize** 40
**Defensive Abilities** rock catching
#### offense
**Speed** 80 ft.
**Melee** mountain giant club +46/+41/+36/+21 (4d8+24/19-20) or 2 slams +46 (2d6+16)
**Ranged** rock +30 (4d8+16)
**Space** 30 ft., **Reach** 25 ft.
**Special Attacks** crush, fling, grapple
**Spell-Like Abilities** (CL 20th; Concentration +18)
> **1/day**— summon (level 8, 1d8+1 ogres, 1d6+1 trolls, or 1d4+1 hill giants at 25%)
#### statistics
**Str** 43, **Dex** 10, **Con** 37, **Int** 6, **Wis** 10, **Cha** 7
**BAB** +22, **CMB** +40, **CMD** 50, **TA** +30, **RTA** +14
**Feats** [[Alertness]], [[Awesome Blow]], [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Critical]] (mountain giant club), [[Improved Overrun]], [[Improved Sunder]], [[Power Attack]]
**Skills** Acrobatics +30 (+20 when jumping), Perception +4
**Languages**
#### special abilities
### Crush (Ex)
A flying or jumping mountain giant can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller. A crush attack affects as many creatures as fit in the giant’s space. Creatures in the affected area must succeed on a DC 38 Reflex save or be pinned, automatically taking bludgeoning damage during the next round unless the giant moves off them. If the it chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape.
### Fling (Ex)
A mountain giant that successfully grapples a foe two or more size categories smaller than itself can hurl the creature as a standard action. A flung creature travels up to 120 feet and takes 12d6 points of damage. A creature that is flung off a mountain takes this amount of damage or the appropriate falling damage, whichever is greater. The giant also can throw the flung creature as though it were a boulder. In this case, the flung creature takes 12d6+16 points of damage, and any opponent it strikes takes 4d8+16 points of damage.
### Grapple (Ex)
If a mountain giant hits an opponent that is at least one size category smaller than itself with a slam (used as a melee touch attack), it deals normal damage and attempts to start a grapple (grapple bonus +54). If it gets a hold, it can fling the opponent in the next round. Alternatively, the mountain giant has the option to conduct the grapple normally, or simply use one hand to hold the opponent (-20 penalty on grapple check, but the mountain giant is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam damage.