# Giant, Maur (Hunched Giant) >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >Melee/Ranged: +15/+8 > >Secondary: +10/+3 > >Multiattack: +13/+6 > >M/R_PA: +12/+5 > >2nd/PA: +7/+0 > >MA_PA: +10/+3 > >Itterative: 2 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +13; StrPA2H: +19; StrPAOH: +6 > > xDCs:: Str: 23; Dex: 16; Con: 21; Int: 19; Wis: 19; Cha: 19 > > xFeat:: 5/6 (1) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Maur (Hunched Giant)</div> <div class="CR">CR 11 (12,800 XP)</div> <div class="SOU">Underdark</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Large Humanoid (earth, giant) **Init** +0 **Senses** darkvision 60 ft., low-light vision; **Perception** +15 #### defense **AC** 23, 9 touch, 23 flat-footed (+5 armor, +9 natural, -1 size) **hp** 108 (12d8+60) **Fort** +13, **Refl** +4, **Will** +7 **Feint** 22, **Demoralize** 25 #### offense **Speed** 40 ft. (20 ft. in armor), burrow 5 ft. **Melee** 2 claws +4 (1d4 plus disease) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** like abilities, oversized weapons, tunnel scream, unfurled might **Spell-Like Abilities** (CL 15th; Concentration +18) > **2/day**— meld into stone, move earth, spider climb #### statistics **Str** 25, **Dex** 10, **Con** 20, **Int** 16, **Wis** 17, **Cha** 17 **BAB** +9, **CMB** +14, **CMD** 24, **TA** +15, **RTA** +8 **Feats** [[Awesome Blow]], [[Cleave]], [[Combat Reflexes]], [[Improved Bull Rush]], [[Power Attack]] **Skills** Climb +22, Escape Artist +12, Perception +15, Stealth +10, Survival +18 **Languages** #### special abilities ### Oversized Weapons (Ex) A maur can wield a two-handed weapon as though it were one-handed and a one-handed weapon as though it were light. ### Tunnel Scream (Su) Once per day, a maur can scream within any enclosure of stone or natural earth (such as in an earthen tunnel or a stone building). Its scream fills a 60-foot cone with sonic energy. Any creature within this area is stunned for 1 round, deafened for 4d6 rounds, and takes 10d6 points of damage. A DC 21 Fortitude save negates the stunning and deafness effects and reduces the damage by half. The save DC is Constitution-based. ### Unfurled Might (Su) When in a space at least 20 feet high that offers sufficient room for a creature with a 15-foot space, a maur can unfurl from its stooped, hunched position as a standard action. Unfurling is an agonizing, joint-popping experience for the maur, though it relishes the change. While completely unfurled, the maur gains a +6 bonus to Strength, a +6 bonus to Constitution, and a +4 morale bonus to AC and saving throws. A maur can spend 10 rounds unfurled each day before it is forced back into its prior hunched conformation. ### Unfurled Spell-Like Abilities (Sp) These abilities are available only while the maur is unfurled: 1/day — call lightning (DC 16), chain lightning (DC 19). Caster level 15th. The save DCs are Charisma-based.