# Giant, Maur (Hunched Giant)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >Melee/Ranged: +15/+8
> >Secondary: +10/+3
> >Multiattack: +13/+6
> >M/R_PA: +12/+5
> >2nd/PA: +7/+0
> >MA_PA: +10/+3
> >Itterative: 2
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +13; StrPA2H: +19; StrPAOH: +6
> > xDCs:: Str: 23; Dex: 16; Con: 21; Int: 19; Wis: 19; Cha: 19
> > xFeat:: 5/6 (1)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Maur (Hunched Giant)</div>
<div class="CR">CR 11 (12,800 XP)</div>
<div class="SOU">Underdark</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Large Humanoid (earth, giant)
**Init** +0
**Senses** darkvision 60 ft., low-light vision; **Perception** +15
#### defense
**AC** 23, 9 touch, 23 flat-footed (+5 armor, +9 natural, -1 size)
**hp** 108 (12d8+60)
**Fort** +13, **Refl** +4, **Will** +7
**Feint** 22, **Demoralize** 25
#### offense
**Speed** 40 ft. (20 ft. in armor), burrow 5 ft.
**Melee** 2 claws +4 (1d4 plus disease)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** like abilities, oversized weapons, tunnel scream, unfurled might
**Spell-Like Abilities** (CL 15th; Concentration +18)
> **2/day**— meld into stone, move earth, spider climb
#### statistics
**Str** 25, **Dex** 10, **Con** 20, **Int** 16, **Wis** 17, **Cha** 17
**BAB** +9, **CMB** +14, **CMD** 24, **TA** +15, **RTA** +8
**Feats** [[Awesome Blow]], [[Cleave]], [[Combat Reflexes]], [[Improved Bull Rush]], [[Power Attack]]
**Skills** Climb +22, Escape Artist +12, Perception +15, Stealth +10, Survival +18
**Languages**
#### special abilities
### Oversized Weapons (Ex)
A maur can wield a two-handed weapon as though it were one-handed and a one-handed weapon as though it were light.
### Tunnel Scream (Su)
Once per day, a maur can scream within any enclosure of stone or natural earth (such as in an earthen tunnel or a stone building). Its scream fills a 60-foot cone with sonic energy. Any creature within this area is stunned for 1 round, deafened for 4d6 rounds, and takes 10d6 points of damage. A DC 21 Fortitude save negates the stunning and deafness effects and reduces the damage by half. The save DC is Constitution-based.
### Unfurled Might (Su)
When in a space at least 20 feet high that offers sufficient room for a creature with a 15-foot space, a maur can unfurl from its stooped, hunched position as a standard action. Unfurling is an agonizing, joint-popping experience for the maur, though it relishes the change. While completely unfurled, the maur gains a +6 bonus to Strength, a +6 bonus to Constitution, and a +4 morale bonus to AC and saving throws. A maur can spend 10 rounds unfurled each day before it is forced back into its prior hunched conformation.
### Unfurled Spell-Like Abilities (Sp)
These abilities are available only while the maur is unfurled: 1/day — call lightning (DC 16), chain lightning (DC 19). Caster level 15th. The save DCs are Charisma-based.