# Ghour >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gores: 2d6 (×2) > >claws: 1d8 (×2) > >Melee/Ranged: +21/+9 > >Secondary: +16/+4 > >Multiattack: +19/+7 > >M/R_PA: +17/+5 > >2nd/PA: +12/+0 > >MA_PA: +15/+3 > >Itterative: 3 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +19; StrPA2H: +28; StrPAOH: +9 > > xDCs:: Str: 27; Dex: 15; Con: 24; Int: 18; Wis: 17; Cha: 18 > > xFeat:: 4/6 (2) > > xClasSkil:: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Perception, Stealth, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Ghour</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Monster Compendium: Monsters of Faerûn, Lost Empires of Faerûn</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (chaotic, evil) **Init** –1 **Senses** darkvision 60 ft., scent; **Perception** +16 #### defense **AC** 25, 7 touch, 26 flat-footed (-1 Dex, +18 natural, –2 size) **hp** 156 (12d10+96) **Fort** +12, **Refl** +7, **Will** +9 **Feint** 23, **Demoralize** 23 **DR** 15/good; **SR** 23 **Immune** electricity, poison; **Resist** acid 10, cold 10, fire 10 #### offense **Speed** 40 ft. **Melee** 2 gores +21 (2d6+11/x4), 2 claws +16 (2d6+5) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** lost empires of faerûnbreath weapon, roar **Spell-Like Abilities** (CL 14th; Concentration +16) > **At will**— blasphemy > **3/day**— confusion (DC 16), fear (DC 16), maze (DC 20), righteous might #### statistics **Str** 32, **Dex** 8, **Con** 26, **Int** 15, **Wis** 13, **Cha** 15 **BAB** +12, **CMB** +21, **CMD** 30, **TA** +21, **RTA** +9 **Feats** [[Awesome Blow]], [[Cleave]], [[Improved Bull Rush]], [[Power Attack]] **Skills** Acrobatics +11 (+4 when jumping), Bluff +17, Climb +23, Diplomacy +14, Disguise +14, Perception +16, Stealth +10, Survival +13 **Languages** #### special abilities ### Lost Empires of FaerûnBreath Weapon (Su) Once per minute, a ghour can breathe a cloud of noxious gas 10 feet wide, 10 feet high, and 30 feet long. Each creature caught within this cloud must succeed at a DC 24 Reflex save or take 1d6 points of Strength damage. The save DC is Constitution-based. ### Roar (Su) Once per day, a ghour can emit an earsplitting roar. Every creature within 30 feet of it must succeed on a DC 18 Fortitude save or be stunned for 1d4 rounds by this sonic attack. Any creature within 10 feet of the ghour must also succeed on a DC 18 Fortitude save or be deafened for 2d10 minutes. Both save DCs are Charisma-based.