# Abyssal Ghoul
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >claws: 1d4 (×2)
> >Melee/Ranged: +19/+15
> >Secondary: +14/+10
> >Multiattack: +17/+13
> >M/R_PA: +19/+15
> >2nd/PA: +14/+10
> >MA_PA: +17/+13
> >Itterative: 3
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 25; Dex: 21; Con: 18; Int: 20; Wis: 20; Cha: 22
> > xFeat:: 6/8 (2)
> >
> >
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Abyssal Ghoul</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Fiend Folio pg. 13, City of the Spider Queen</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Undead
**Init** +7
**Senses** blindsight 90 ft., deathsense; **Perception** +21
#### defense
**AC** 27, 13 touch, 24 flat-footed (+3 Dex, +14 natural)
**hp** 128 (16d8+64)
**Fort** +9, **Refl** +10, **Will** +12
**Feint** 31, **Demoralize** 28
**Defensive Abilities** improved uncanny dodge
**SR** 21
**Immune** electricity; **Resist** acid 20, cold 20, fire 20
#### offense
**Speed** 40 ft.
**Melee** 2 front claws +19 (1d4+7 plus disease), rear claws +17 (1d4+3 plus disease)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** disease, wisdom drain
**Spell-Like Abilities** (CL 8th; Concentration +12)
> **Constant**— deathwatch
#### statistics
**Str** 25, **Dex** 16, **Con** —, **Int** 14, **Wis** 15, **Cha** 18
**BAB** +12, **CMB** +19, **CMD** 32, **TA** +19, **RTA** +15
**Feats** [[Dodge]], [[Improved Initiative]], [[Lightning Reflexes]], [[Mobility]], [[Multiattack]], [[Spring Attack]]
**Skills** Acrobatics +19 (+4 when jumping), Climb +26, Intimidate +23, Perception +21, Sense Motive +21, Stealth +22
**Languages** Abyssal
#### special abilities
### Disease (Ex)
Demon Fever (Ex) Claw—injury; save Fort DC 18, onset 1 day, frequency 1 day, effect 1d6 Con damage, cure 2 consecutive saves.
### Wisdom Drain (Su)
An abyssal ghoul can drain Wisdom from a grappled opponent with its tongue; if the abyssal ghoul establishes or maintains a pin, it drains wisdom, dealing 1d6 points of Wisdom drain.
#### ecology
**Terrain** Any (Abyss)
**Organization** Solitary, gang (2–5), or swarm (6–12)
**Treasure** Standard
**Advancement** 17–24 HD (Medium-size); 25–48 HD (Large)
Abyssal ghouls are twisted undead creatures with fiendish characteristics. Their abyssal connections make them far more formidable opponents than common ghouls. An abyssal ghoul looks similar to a common ghoul in that it is a warped humanoid figure with bestial features. Its skin is scaly and tough, and its fingers and toes end in fearsome claws several inches in length. Its teeth are equally fear-some, and a foot-long tongue dangles from its mouth, trailing into smoky incorporeality at its tip. Though an abyssal ghoul is blind, its other senses allow it to perceive prey around it.