# Geriviar >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ *This massive, six-limbed creature stands a full 30 feet tall. Its rough gray hide is covered in thick, armored plates bulging with spiky protrusions that resemble oversized caltrops. The creature’s head is sunken between its massive shoulders, and each of its four arms has two elbow joints, giving the creature a rolling, smooth gait* <div class="grid-container"><div class="MON">Geriviar</div> <div class="CR">CR 19 (204,800 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Huge Humanoid (giant) **Init** +1 **Senses** low-light vision, scent; **Perception** +16 #### defense **AC** 37, 9 touch, 36 flat-footed (+1 Dex, +28 natural, -2 size) **hp** 325 (26d8+208); regeneration 8 (acid or cold) **Fort** +23, **Refl** +11, **Will** +13 **Feint** 32, **Demoralize** 39 **Defensive Abilities** rock catching **DR** 10/adamantine and magic; **SR** 30 **Immune** disease, mind-affecting, poison, fire, sonic #### offense **Speed** 70 ft. **Melee** 8 slams +29 (4d6+11), bite +28 (2d8+11) **Ranged** 2 rocks +18 (2d6+19) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** exploding nodules, rock throwing (160 ft.) **Spell-Like Abilities** (CL 20th, Concentration +24) > **3/day**— _reverse gravity_, _telekinesis_ > **1/day**— _invisibility_, _shout_, _stone shape_ #### statistics **Str** 33, **Dex** 12, **Con** 26, **Int** 11, **Wis** 17, **Cha** 18 **BAB** +19, **CMB** +32, **CMD** 43, **TA** +28, **RTA** +18 **Feats** [[Awesome Blow]], [[Cleave]], [[Combat Reflexes]], [[Critical Focus]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Sunder]], [[Improved Vital Strike]], [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]], [[Weapon Focus]] (slam), [[Vital Strike]] **Skills** Acrobatics +27 (+43 when jumping), Climb +19, Escape Artist +14, Perception +16 **Languages** Giant **Racial Modifier** +8 Climb **SQ** batter, leap, sprint #### special abilities ### Batter (Ex) A geriviar is especially ferocious and adept at attacking unattended objects. When attacking such an object, it ignores half the item's hardness. ### Exploding Nodules (Ex) A geriviar's body is covered with spherical, spiny nodules that range between 1 and 2 feet in diameter. Each of these nodules is filled with small fragments of the armored plates covering the geriviar's body, as well as a volatile, explosive liquid secreted through the giant's skin. A geriviar can break off up to two of these nodules each round (until it runs out) and hurl them at its opponents within 120 feet. Each nodule explodes, dealing 5d6 points of piercing damage and 5d6 points of fire damage in a 10-foot spread (DC 31 Reflex half). The save DC is Constitution-based. A healthy geriviar normally carries twelve nodules at a given time. Nodules take 3d6 minutes to grow back once broken off. A geriviar can regrow multiple nodules at the same time. However, if a geriviar's regeneration is negated somehow, it takes 2 to 3 days to regrow. ### Leap (Ex) A geriviar can take 10 on Acrobatics checks to jump even if distracted or in danger. If a geriviar leaps down from a great height, a successful DC 15 Acrobatics check negates the damage from the first 60 feet of the fall, rather than the first 10 feet. ### Sprint (Ex) A geriviar that takes the run action moves six times its speed. #### tactics A geriviar strikes from a distance, attempting to whittle down an opponent's strength with thrown rocks and exploding nodules before engaging in melee. Once in close combat, it uses its Improved Sunder feat to destroy an enemy's weapons, or its Improved Bull Rush feat to send enemies over cliffs or into deadly patches of marsh ground. #### ecology **Terrain** Temperate marshes **Organization** Solitary, pair, or band (6–9 plus 20% noncombatants) **Treasure** Standard **Advancement** 27–40 HD (Huge); 41–78 HD (Gargantuan) Geriviars are nomadic giants that have a burning hatred to destroy anyone who encroaches on their desolate lands. Geriviars lurk in hostile environments, preferring rough mountains or inhospitable marshes. Wherever they lair, geriviars typically seek isolation, whether as solitary creatures or in small family units. Some members of the race have been pressed into service in armies, acting as living siege weapons. These spiky giants are extremely hostile to any other creature they perceive as a threat, which includes almost anything else that moves. They especially distrust any race or creature that seeks to stake a claim on the land by building permanent structures on it. Geriviars have an incredible loathing for buildings of any sort, viewing a permanent structure almost as a personal affront. Geriviars are tenacious and uncompromising in nearly every endeavor. Once a geriviar undertakes a task or makes up its mind to accomplish something, only death or an incredible will can prevent it from following the task through to its completion. This odd behavior, combined with a geriviar’s unique set of abilities, has led many scholars to surmise that geriviars were originally engineered beings, created by warlords in times long past as mobile siege engines. Since they are eminently suited for such an occupation, few who have seen a geriviar in action can refute these claims. Geriviars rarely stay in one place for long, possessed of a nearly insatiable paranoia that someone might be building on the lands they currently inhabit. Geriviars, like many giants, carry their treasure in a sack or other container, as long as it’s portable. They dress in just enough clothing to stave off the cold, which they do not prefer, and some geriviars wear armor and wield weapons, although most prefer their natural attacks. A geriviar stands between 25 and 30 feet tall and weighs about twelve tons. Their minimal body hair is typically black, and their skin ranges in tones of gray.