# Geriviar
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d8 (×2)
> >bite: 2d6 (×2)
> >Melee/Ranged: +28/+18
> >Secondary: +23/+13
> >Multiattack: +26/+16
> >M/R_PA: +23/+13
> >2nd/PA: +18/+8
> >MA_PA: +21/+11
> >Itterative: 4
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +21; StrPA2H: +31; StrPAOH: +10
> > xDCs:: Str: 34; Dex: 24; Con: 31; Int: 23; Wis: 26; Cha: 27
> > xFeat:: 11/13 (2)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Geriviar</div>
<div class="CR">CR 19 (204,800 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Huge Humanoid (giant)
**Init** +1
**Senses** low-light vision; **Perception** +3
#### defense
**AC** 37, 9 touch, 36 flat-footed (+1 Dex, +28 natural, -2 size)
**hp** 312 (26d8+208); regeneration 8 (acid or cold)
**Fort** +23, **Refl** +11, **Will** +13
**Feint** 32, **Demoralize** 39
**Defensive Abilities** rock catching
**DR** 10/adamantine and magic; **SR** 30
#### offense
**Speed** 70 ft.
**Melee** 8 slams +29 (1d8+11), bite +28 (1d8+11)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** batter, exploding nodules, leap, sprint
**Spell-Like Abilities** (CL 20th; Concentration +24)
> **3/day**— reverse gravity, telekinesis
> **1/day**— invisibility, shout (DC 18), stone shape
#### statistics
**Str** 33, **Dex** 12, **Con** 26, **Int** 11, **Wis** 17, **Cha** 18
**BAB** +19, **CMB** +27, **CMD** 38, **TA** +28, **RTA** +18
**Feats** [[Awesome Blow]], [[Cleave]], [[Combat Reflexes]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Natural Attack]] (slam), [[Improved Sunder ]], [[Iron Will]], [[Lightning Reflexes]], [[Power Attack]], [[Weapon Focus]] (slam)
**Skills** Climb +40, Escape Artist +27, Perception +3
**Languages**
#### special abilities
### Batter (Ex)
A geriviar is especially ferocious and adept at attacking unattended objects. When attacking such an object, it ignores half the item's hardness.
### Exploding Nodules (Ex)
A geriviar's body is covered with spherical, spiny nodules that range between 1 and 2 feet in diameter. Each of these nodules is filled with small fragments of the armored plates covering the geriviar's body, as well as a volatile, explosive liquid secreted through the giant's skin. A geriviar can break off up to two of these nodules each round (until it runs out) and hurl them at its opponents as a standard action. Each nodule is a grenadelike weapon that deals 5d6 points of piercing damage and 5d6 points of fire damage in a 10-foot spread (DC 31 Reflex half). The save DC is Constitution-based. A healthy geriviar normally carries twelve nodules at a given time. Nodules take 3d6 minutes to grow back once broken off. A geriviar can regrow multiple nodules at the same time. However, if a geriviar's regeneration is negated somehow, it takes 2 to 3 days to regrow.
### Leap (Ex)
Geriviars can always take 10 on Acrobatics checks. Also, if a geriviar leaps down from a great height, a successful DC 15 Acrobatics check negates the damage from the first 60 feet of the fall, as opposed to the first to feet.
### Sprint (Ex)
A geriviar can sprint on all six limbs. A geriviar that takes the run action moves six times its speed. A geriviar strikes from a distance, attempting to whittle down an opponent's strength with thrown rocks and exploding nodules before engaging in melee. Once in close combat, it uses its Improved Sunder feat to destroy an enemy's weapons, or its Improved Bull Rush feat to send enemies over cliffs or into deadly patches of marsh ground.